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RealNetworks Announces Second Quarter 2014 Results

- Rob Glaser named as permanent CEO;

SEATTLE, July 30, 2014 /PRNewswire/ -- RealNetworks, Inc. (Nasdaq: RNWK), a leader in personal digital entertainment, today announced results for the second quarter ended June 30, 2014.

For the second quarter of 2014, revenue was $40.8 million, compared to $45.7 million in the previous quarter and $49.9 million in the second quarter of 2013.

"In the second quarter of 2014, we continued to make good progress in our transition into a being a multi-device, cloud-based products and services company," said Rob Glaser, Chairman and CEO of RealNetworks. "Of particular note is RealPlayer Cloud's rapid growth -- RealPlayer Cloud now has over 5 million users worldwide, up from over 2 million three months ago, and, in aggregate, our users are now uploading over 4.5 terabytes of video per day." RealPlayer Cloud is Real's next generation video product and service, which makes it easy to watch, save and share video across every type of popular digital device.

"During the second quarter, we brought in Mike Mulica to lead the integration of our worldwide sales efforts across our RealPlayer and Mobile Entertainment divisions in order to strengthen our focus on partnerships with global carriers.  We also redeployed Max Pellegrini to run the combined product teams and all associated direct-to-consumer marketing.  On the games front, we also strengthened our senior team by bringing in Atul Bali to run our overall Games business and by bringing back Rutger Peters and Erik Goossens, the co-founders of Zylom which we acquired in 2006, to run the Casual Games part of the business.   We also just announced our new Slingo Adventure game, the first fruit of our Slingo acquisition a year ago.  Finally, we also continue to be encouraged by the progress being made by Rhapsody (of which we own approximately 45%), which announced yesterday that it now has over 2 million subscribers."

The company also announced today that Rob Glaser has been named permanent CEO of RealNetworks. See announcement at http://www.realnetworks.com/press/releases/2014/Glaser-permanent-CEO.aspx.    

"While our transition plan will take time to complete and will require more capital than originally anticipated,  I'm very confident that we are on the right track and making progress that is setting us up for a return to long-term growth and profitability," said Glaser.

GAAP net loss for the second quarter of 2014 was $(21.0) million or $(0.59) per diluted share, compared to $(18.5) million or $(0.52) per diluted share in the second quarter of 2013. Adjusted EBITDA for the second quarter of 2014 was a loss of $(13.1) million, compared to $(5.8) million for the second quarter of 2013. A reconciliation of GAAP operating income (loss) to adjusted EBITDA is provided in the financial tables that accompany this release.

As of June 30, 2014, the company had $195.0 million in unrestricted cash, cash equivalents and short-term investments, compared to $226.2 million as of December 31, 2013.

Business Outlook

For the third quarter of 2014, RealNetworks expects total revenue in the range of $33.0 million to $36.0 million. We expect adjusted EBITDA for the quarter to be a loss in the range of $(18.0) million to $(20.0) million.

Webcast and Conference Call Information

The company will host a conference call today to review results and discuss the company's performance at 5 p.m. ET/2 p.m. PT by calling 888-790-3440 or +1-517-308-9350 (Passcode: Second Quarter Earnings). A live webcast of the call will be available at http://investor.realnetworks.com and an on-demand webcast will be available approximately one hour following the conclusion of the conference call. A telephonic replay will be available until 9 p.m. PT, August 20, 2014 by calling 888-566-0046 or +1-203-369-3677 (Passcode: 6895485)

RNWK-F

About RealNetworks

RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. RealNetworks invented the streaming media category in 1995 and continues to connect consumers with their digital media both directly and through partners, aiming to support every network, device, media type and social network. RealNetworks' corporate information is located at www.realnetworks.com/about-us.

RealNetworks, RealPlayer and GameHouse are trademarks or registered trademarks of RealNetworks, Inc. or its subsidiaries. All other companies or products listed herein are trademarks or registered trademarks of their respective owners.

About Non-GAAP Financial Measures

To supplement RealNetworks' consolidated financial information presented in accordance with GAAP in this press release, the company also discloses certain non-GAAP financial measures, including adjusted EBITDA and adjusted EBITDA by reportable segment, which management believes provide investors with useful information.

In the financial tables of our earnings press release, RealNetworks has included reconciliations of GAAP operating income (loss) to adjusted EBITDA and to adjusted EBITDA by reportable segment.

The rationale for management's use of non-GAAP measures is included in the supplementary materials presented with the earnings materials. Please refer to Exhibit 99.2 ("Information Regarding Non-GAAP Financial Measures") to the company's report on Form 8-K, which is being submitted today to the SEC.

Forward-Looking Statements

This press release contains forward-looking statements that involve risks and uncertainties, including statements relating to RealNetworks' current expectations regarding future revenue and adjusted EBITDA, our future growth, profitability, strategic focus and initiatives. All statements contained in this press release that do not relate to matters of historical fact should be considered forward-looking statements. These statements reflect RealNetworks' expectations as of today, and actual results may differ materially from the results predicted. Factors that could cause actual results to differ from the results predicted include: risks associated with the implementation of RealNetworks' growth plan, strategic initiatives, and restructuring efforts; its ability to successfully introduce and monetize new products and services; competitive risks, including the growth of competing technologies, products and services, and the emergence of new entrants and competition in the market; the potential outcomes and effects of claims and legal proceedings on RealNetworks' business, prospects, financial condition or results of operations; risks associated with key customer or strategic relationships, business acquisitions and the introduction of new products and services; changes in consumer and advertising spending in response to disruptions in the global financial markets; fluctuations in foreign currencies; and changes in RealNetworks' effective tax rate. More information about potential risk factors that could affect RealNetworks' business and financial results is included in RealNetworks' annual report on Form 10-K for the most recent year ended December 31, its quarterly reports on Form 10-Q and in other reports and documents filed by RealNetworks from time to time with the Securities and Exchange Commission. The preparation of RealNetworks' financial statements and forward-looking financial guidance requires the company to make estimates and assumptions that affect the reported amount of assets and liabilities, and revenues and expenses during the reported period. Actual results may differ materially from these estimates under different assumptions or conditions. The company assumes no obligation to update any forward-looking statements or information, which are in effect as of their respective dates.

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Statements of Operations

(Unaudited)























Quarters Ended
June 30,


Six Months Ended
June 30,








2014


2013


2014


2013




(in thousands, except per share data)











Net revenue



$

40,825



$

49,850



$

86,549



$

106,643












Cost of revenue



20,786



19,519



39,572



40,025












Extinguishment of liability







(10,580)














      Gross profit



20,039



30,331



57,557



66,618












Operating expenses:










   Research and development



13,267



14,993



27,326



30,244


   Sales and marketing



16,016



19,269



37,739



40,403


   General and administrative



8,577



8,691



17,894



18,637


   Restructuring and other charges



541



816



1,757



2,198


   Lease exit and related charges



470



3,066



549



3,066


      Total operating expenses



38,871



46,835



85,265



94,548












Operating income (loss)



(18,832)



(16,504)



(27,708)



(27,930)












Other income (expenses):










   Interest income, net



180



179



316



826


   Gain (loss) on sale of available for sale securities, net







2,371




   Equity in net loss of Rhapsody investment



(1,802)



(1,347)



(2,640)



(3,580)


   Other income (expense), net



(95)



(137)



(172)



(28)












      Total other income (expense), net



(1,717)



(1,305)



(125)



(2,782)












Income (loss) before income taxes



(20,549)



(17,809)



(27,833)



(30,712)


Income tax expense (benefit)



480



662



966



(567)












Net income (loss)



$

(21,029)



$

(18,471)



$

(28,799)



$

(30,145)












Basic net income (loss) per share



$

(0.59)



$

(0.52)



$

(0.80)



$

(0.85)


Diluted net income (loss) per share



$

(0.59)



$

(0.52)



$

(0.80)



$

(0.85)












Shares used to compute basic net income (loss) per share



35,890



35,455



35,865



35,399


Shares used to compute diluted net income (loss) per share



35,890



35,455



35,865



35,399






















 

 

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Balance Sheets

(Unaudited)










June 30,
2014


December 31,
2013


(in thousands)

ASSETS

Current assets:




Cash and cash equivalents

$

124,450



$

151,235


Short-term investments

70,583



74,920


Trade accounts receivable, net

21,580



24,613


Deferred costs, current portion

992



1,601


Deferred tax assets, current

311



306


Prepaid expenses and other current assets

9,910



9,124


   Total current assets

227,826



261,799






Equipment, software, and leasehold improvements, at cost:




Equipment and software

86,755



86,721


Leasehold improvements

3,915



3,482


  Total equipment, software, and leasehold improvements

90,670



90,203


Less accumulated depreciation and amortization

70,212



67,031


  Net equipment, software, and leasehold improvements

20,458



23,172






Restricted cash equivalents and investments

3,000



3,000


Equity method investment

10,000



12,473


Available for sale securities

3,182



7,181


Other assets

3,073



2,332


Deferred costs, non-current portion

1,062



946


Deferred tax assets, net, non-current portion

1,405



1,409


Other intangible assets, net

11,928



12,993


Goodwill

18,005



17,476






  Total assets

$

299,939



$

342,781






LIABILITIES AND SHAREHOLDERS' EQUITY





Current liabilities:




Accounts payable

$

20,363



$

19,987


Accrued and other current liabilities

26,874



41,893


Deferred tax liabilities, net, current portion

911



899


Deferred revenue, current portion

7,835



7,498


  Total current liabilities

55,983



70,277






Deferred revenue, non-current portion

145



166


Deferred rent

1,269



1,318


Deferred tax liabilities, net, non-current portion

1,725



1,556


Other long-term liabilities

607



483






  Total liabilities

59,729



73,800










Shareholders' equity

240,210



268,981






Total liabilities and shareholders' equity

$

299,939



$

342,781


 

 

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Statements of Cash Flows

(Unaudited)




Six Months Ended
June 30,


2014


2013


(in thousands)


Cash flows from operating activities:




Net income (loss)

$

(28,799)



$

(30,145)


Adjustments to reconcile net income (loss) to net cash used in operating activities:

Depreciation and amortization

6,145



9,874


Stock-based compensation

3,010



4,058


Equity in net loss of Rhapsody

2,640



3,580


Deferred income taxes, net

10



(1,668)


Gain on sale of available for sale securities

(2,371)




Realized translation gain

(48)



(35)


Extinguishment of liability

(10,580)




Other



51


Net change in certain operating assets and liabilities

(785)



1,400


Net cash provided by (used in) operating activities

(30,778)



(12,885)


Cash flows from investing activities:




Purchases of equipment, software, and leasehold improvements

(1,689)



(3,181)


Proceeds from sale of available for sale securities

2,754




Purchases of short-term investments

(48,326)



(70,647)


Proceeds from sales and maturities of short-term investments

52,663



71,327


Acquisitions of businesses, net of cash acquired

(733)



(16,107)


Other

(467)




  Net cash provided by (used in) investing activities

4,202



(18,608)


Cash flows from financing activities:




Proceeds from issuance of common stock (stock options and stock purchase plan)

580



392


Tax payments from shares withheld upon vesting of restricted stock

(307)



(800)


Payment of contingent consideration

(696)



(828)


  Net cash provided by (used in) financing activities

(423)



(1,236)


Effect of exchange rate changes on cash and cash equivalents

214



(1,259)


  Net increase (decrease) in cash and cash equivalents

(26,785)



(33,988)


Cash and cash equivalents, beginning of period

151,235



163,198


Cash and cash equivalents, end of period

$

124,450



$

129,210


 

 

RealNetworks, Inc. and Subsidiaries

Supplemental Financial Information

(Unaudited)




























2014


2013


Q2


Q1


Q4


Q3


Q2


Q1


(in thousands)

Net Revenue by Line of Business












RealPlayer Group (A)

$

8,556



$

15,215



$

16,799



$

17,641



$

18,383



$

22,383


Mobile Entertainment (B)

23,182



19,913



22,146



19,948



18,592



20,495


Games (C)

9,087



10,596



11,650



11,369



12,875



13,915


      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Product












RealPlayer Group












- License (D)

$

3,273



$

5,018



$

7,128



$

7,281



$

6,766



$

8,332


- Subscriptions (E)

2,569



2,777



3,118



3,615



4,193



4,924


- Media Properties (F)

2,714



7,420



6,553



6,745



7,424



9,127














Mobile Entertainment












- SaaS (G)

20,175



18,463



20,406



18,156



17,002



18,674


- Technology License & Other (H)

3,007



1,450



1,740



1,792



1,590



1,821














Games












- License (I)

3,399



3,849



3,511



3,421



4,089



5,249


- Subscriptions (J)

4,440



5,241



5,688



5,733



5,980



6,312


- Media Properties (K)

1,248



1,506



2,451



2,215



2,806



2,354














      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Geography












United States

$

15,092



$

20,428



$

19,724



$

21,039



$

21,463



$

28,024


Rest of world

25,733



25,296



30,871



27,919



28,387



28,769


      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Line of Business

(A) The RealPlayer Group primarily includes revenue from RealPlayer and related products, such as the distribution of third-party software products, advertising on RealPlayer websites, and sales of RealPlayer Plus software licenses to consumers, sales of intellectual property licenses, and consumer subscriptions such as SuperPass and our recently launched RealPlayer Cloud service.

(B) The Mobile Entertainment division primarily includes revenue from SaaS services, system integration, and professional services to mobile carriers, and sales of technology licenses of our software products such as Helix.

(C) The Games division primarily includes revenue from sales of games licenses, online games subscription services, advertising on games sites and social network sites, microtransactions from online and social games, and sales of mobile games.

Net Revenue by Product

(D) Licensing revenue within the RealPlayer Group includes sales of RealPlayer Plus software licenses to consumers and sales of intellectual property licenses.

(E) Subscriptions revenue within the RealPlayer Group includes revenue from subscriptions such as SuperPass and our recently launched RealPlayer Cloud service.

(F) Media Properties revenue within the RealPlayer Group includes distribution of third-party software products and advertising on RealPlayer websites.

(G) SaaS revenue within Mobile Entertainment includes revenue from music on demand, ringback tones, intercarrier messaging services provided to network services providers who are largely mobile phone networks, and our recently launched LISTEN product.

(H) Licensing and other revenue within Mobile Entertainment includes revenue from Helix-related products and professional services provided to mobile carriers.

(I) Licensing revenue within Games includes retail games-related revenue, microtransactions from online and social games and sales of mobile games.

(J) Subscriptions revenue within Games includes revenue from online games subscriptions.

(K) Media Properties revenue within Games includes distribution of third-party software products and advertising on games sites and social network sites.

 

 

RealNetworks, Inc. and Subsidiaries

Segment Results of Operations

(Unaudited)





2014


2013


2014


2013



Q2


Q1


Q2


YTD


YTD


(in thousands)

RealPlayer Group






















Net revenue


$

8,556



$

15,215



$

18,383



$

23,771



$

40,766


Cost of revenue


3,620



3,518



4,409



7,138



9,720


Gross profit


4,936



11,697



13,974



16,633



31,046













   Gross margin


58%



77%



76%



70%



76%













Operating expenses


12,489



17,787



14,001



30,276



30,207


Operating income (loss)


$

(7,553)



$

(6,090)



$

(27)



$

(13,643)



$

839













Adjusted EBITDA


$

(6,893)



$

(5,491)



$

470



$

(12,384)



$

1,801













Mobile Entertainment






















Net revenue


$

23,182



$

19,913



$

18,592



$

43,095



$

39,087


Cost of revenue


14,298



11,950



11,170



26,248



22,002


Gross profit


8,884



7,963



7,422



16,847



17,085













   Gross margin


38%



40%



40%



39%



44%













Operating expenses


9,424



9,616



8,412



19,040



17,523


Operating income (loss)


$

(540)



$

(1,653)



$

(990)



$

(2,193)



$

(438)













Adjusted EBITDA


$

808



$

(339)



$

694



$

469



$

4,076













Games






















Net revenue


$

9,087



$

10,596



$

12,875



$

19,683



$

26,790


Cost of revenue


2,717



3,129



3,381



5,846



7,181


Gross profit


6,370



7,467



9,494



13,837



19,609













   Gross margin


70%



70%



74%



70%



73%













Operating expenses


8,769



9,766



11,755



18,535



23,607


Operating income (loss)


$

(2,399)



$

(2,299)



$

(2,261)



$

(4,698)



$

(3,998)













Adjusted EBITDA


$

(1,798)



$

(1,674)



$

(1,315)



$

(3,472)



$

(2,469)













Corporate






















Net revenue


$



$



$



$



$


Cost of revenue


151



189



559



340



1,122


Extinguishment of liability




(10,580)





(10,580)




Gross profit


(151)



10,391



(559)



10,240



(1,122)













   Gross margin


N/A



N/A



N/A



N/A



N/A













Operating expenses


8,189



9,225



12,667



17,414



23,211


Operating income (loss)


$

(8,340)



$

1,166



$

(13,226)



$

(7,174)



$

(24,333)













Adjusted EBITDA


$

(5,198)



$

(6,414)



$

(5,602)



$

(11,612)



$

(12,170)













Total






















Net revenue


$

40,825



$

45,724



$

49,850



$

86,549



$

106,643


Cost of revenue


20,786



18,786



19,519



39,572



40,025


Extinguishment of liability




(10,580)





(10,580)




Gross profit


20,039



37,518



30,331



57,557



66,618













   Gross margin


49%



82%



61%



67%



62%













Operating expenses


38,871



46,394



46,835



85,265



94,548


Operating income (loss)


$

(18,832)



$

(8,876)



$

(16,504)



$

(27,708)



$

(27,930)













Adjusted EBITDA


$

(13,081)



$

(13,918)



$

(5,753)



$

(26,999)



$

(8,762)




RealNetworks, Inc. and Subsidiaries

Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment

(Unaudited)
























2014


2013


2014


2013



Q2


Q1


Q2


YTD


YTD



(in thousands)

RealPlayer Group






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(7,553)



$

(6,090)



$

(27)



$

(13,643)



$

839


Acquisitions related intangible asset amortization


125



60



62



185



129


Depreciation and amortization


535



539



435



1,074



833


   Adjusted EBITDA


$

(6,893)



$

(5,491)



$

470



$

(12,384)



$

1,801













Mobile Entertainment






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(540)



$

(1,653)



$

(990)



$

(2,193)



$

(438)


Acquisitions related intangible asset amortization


628



607



638



1,235



1,451


Depreciation and amortization


720



707



1,046



1,427



3,063


   Adjusted EBITDA


$

808



$

(339)



$

694



$

469



$

4,076













Games






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(2,399)



$

(2,299)



$

(2,261)



$

(4,698)



$

(3,998)


Acquisitions related intangible asset amortization


314



314



230



628



251


Depreciation and amortization


287



311



716



598



1,278


   Adjusted EBITDA


$

(1,798)



$

(1,674)



$

(1,315)



$

(3,472)



$

(2,469)













Corporate






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(8,340)



$

1,166



$

(13,226)



$

(7,174)



$

(24,333)


Other income (expense), net


(95)



(77)



(137)



(172)



(28)


Depreciation and amortization


553



445



1,859



998



2,869


Lease exit and related charges


470



79



3,066



549



3,066


Restructuring and other charges


541



1,216



816



1,757



2,198


Stock-based compensation


1,673



1,337



2,020



3,010



4,058


Extinguishment of liability




(10,580)





(10,580)




   Adjusted EBITDA


$

(5,198)



$

(6,414)



$

(5,602)



$

(11,612)



$

(12,170)













Total






















Reconciliation of GAAP operating income (loss) to adjusted EBITDA:


















Operating income (loss)


$

(18,832)



$

(8,876)



$

(16,504)



$

(27,708)



$

(27,930)


Other income (expense), net


(95)



(77)



(137)



(172)



(28)


Acquisitions related intangible asset amortization


1,067



981



930



2,048



1,831


Depreciation and amortization


2,095



2,002



4,056



4,097



8,043


Lease exit and related charges


470



79



3,066



549



3,066


Restructuring and other charges


541



1,216



816



1,757



2,198


Stock-based compensation


1,673



1,337



2,020



3,010



4,058


Extinguishment of liability




(10,580)





(10,580)




   Adjusted EBITDA


$

(13,081)



$

(13,918)



$

(5,753)



$

(26,999)



$

(8,762)


 

 

SOURCE RealNetworks, Inc.

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SYS-CON Events announced today that Avere Systems, a leading provider of enterprise storage for the hybrid cloud, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. Avere delivers a more modern architectural approach to storage that doesn’t require the overprovisioning of storage capacity to achieve performance, overspending on expensive storage media for inactive data or the overbuilding of data centers ...
SYS-CON Events announced today that Commvault, a global leader in enterprise data protection and information management, has been named “Bronze Sponsor” of SYS-CON's 18th International Cloud Expo, which will take place on June 7–9, 2016, at the Javits Center in New York City, NY, and the 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Commvault is a leading provider of data protection and information management...
SYS-CON Events announced today that VAI, a leading ERP software provider, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. VAI (Vormittag Associates, Inc.) is a leading independent mid-market ERP software developer renowned for its flexible solutions and ability to automate critical business functions for the distribution, manufacturing, specialty retail and service sectors. An IBM Premier Business Part...
With an estimated 50 billion devices connected to the Internet by 2020, several industries will begin to expand their capabilities for retaining end point data at the edge to better utilize the range of data types and sheer volume of M2M data generated by the Internet of Things. In his session at @ThingsExpo, Don DeLoach, CEO and President of Infobright, will discuss the infrastructures businesses will need to implement to handle this explosion of data by providing specific use cases for filte...
Cognitive Computing is becoming the foundation for a new generation of solutions that have the potential to transform business. Unlike traditional approaches to building solutions, a cognitive computing approach allows the data to help determine the way applications are designed. This contrasts with conventional software development that begins with defining logic based on the current way a business operates. In her session at 18th Cloud Expo, Judith S. Hurwitz, President and CEO of Hurwitz & ...
Fortunately, meaningful and tangible business cases for IoT are plentiful in a broad array of industries and vertical markets. These range from simple warranty cost reduction for capital intensive assets, to minimizing downtime for vital business tools, to creating feedback loops improving product design, to improving and enhancing enterprise customer experiences. All of these business cases, which will be briefly explored in this session, hinge on cost effectively extracting relevant data from ...
SYS-CON Events announced today that Pythian, a global IT services company specializing in helping companies adopt disruptive technologies to optimize revenue-generating systems, has been named “Bronze Sponsor” of SYS-CON's 18th Cloud Expo, which will take place on June 7-9, 2015 at the Javits Center in New York, New York. Founded in 1997, Pythian is a global IT services company that helps companies compete by adopting disruptive technologies such as cloud, Big Data, advanced analytics, and DevO...
Companies can harness IoT and predictive analytics to sustain business continuity; predict and manage site performance during emergencies; minimize expensive reactive maintenance; and forecast equipment and maintenance budgets and expenditures. Providing cost-effective, uninterrupted service is challenging, particularly for organizations with geographically dispersed operations.
With the Apple Watch making its way onto wrists all over the world, it’s only a matter of time before it becomes a staple in the workplace. In fact, Forrester reported that 68 percent of technology and business decision-makers characterize wearables as a top priority for 2015. Recognizing their business value early on, FinancialForce.com was the first to bring ERP to wearables, helping streamline communication across front and back office functions. In his session at @ThingsExpo, Kevin Roberts...
As enterprises work to take advantage of Big Data technologies, they frequently become distracted by product-level decisions. In most new Big Data builds this approach is completely counter-productive: it presupposes tools that may not be a fit for development teams, forces IT to take on the burden of evaluating and maintaining unfamiliar technology, and represents a major up-front expense. In his session at @BigDataExpo at @ThingsExpo, Andrew Warfield, CTO and Co-Founder of Coho Data, will dis...
SYS-CON Events announced today that iDevices®, the preeminent brand in the connected home industry, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. iDevices, the preeminent brand in the connected home industry, has a growing line of HomeKit-enabled products available at the largest retailers worldwide. Through the “Designed with iDevices” co-development program and its custom-built IoT Cloud Infrastruc...
Eighty percent of a data scientist’s time is spent gathering and cleaning up data, and 80% of all data is unstructured and almost never analyzed. Cognitive computing, in combination with Big Data, is changing the equation by creating data reservoirs and using natural language processing to enable analysis of unstructured data sources. This is impacting every aspect of the analytics profession from how data is mined (and by whom) to how it is delivered. This is not some futuristic vision: it's ha...
Silver Spring Networks, Inc. (NYSE: SSNI) extended its Internet of Things technology platform with performance enhancements to Gen5 – its fifth generation critical infrastructure networking platform. Already delivering nearly 23 million devices on five continents as one of the leading networking providers in the market, Silver Spring announced it is doubling the maximum speed of its Gen5 network to up to 2.4 Mbps, increasing computational performance by 10x, supporting simultaneous mesh communic...
The cloud promises new levels of agility and cost-savings for Big Data, data warehousing and analytics. But it’s challenging to understand all the options – from IaaS and PaaS to newer services like HaaS (Hadoop as a Service) and BDaaS (Big Data as a Service). In her session at @BigDataExpo at @ThingsExpo, Hannah Smalltree, a director at Cazena, will provide an educational overview of emerging “as-a-service” options for Big Data in the cloud. This is critical background for IT and data profes...
SYS-CON Events announced today that Men & Mice, the leading global provider of DNS, DHCP and IP address management overlay solutions, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. The Men & Mice Suite overlay solution is already known for its powerful application in heterogeneous operating environments, enabling enterprises to scale without fuss. Building on a solid range of diverse platform support,...
SYS-CON Events announced today that Alert Logic, Inc., the leading provider of Security-as-a-Service solutions for the cloud, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. Alert Logic, Inc., provides Security-as-a-Service for on-premises, cloud, and hybrid infrastructures, delivering deep security insight and continuous protection for customers at a lower cost than traditional security solutions. Ful...
SYS-CON Events announced today that Interoute, owner-operator of one of Europe's largest networks and a global cloud services platform, has been named “Bronze Sponsor” of SYS-CON's 18th Cloud Expo, which will take place on June 7-9, 2015 at the Javits Center in New York, New York. Interoute is the owner-operator of one of Europe's largest networks and a global cloud services platform which encompasses 12 data centers, 14 virtual data centers and 31 colocation centers, with connections to 195 ad...
One of the bewildering things about DevOps is integrating the massive toolchain including the dozens of new tools that seem to crop up every year. Part of DevOps is Continuous Delivery and having a complex toolchain can add additional integration and setup to your developer environment. In his session at @DevOpsSummit at 18th Cloud Expo, Miko Matsumura, Chief Marketing Officer of Gradle Inc., will discuss which tools to use in a developer stack, how to provision the toolchain to minimize onboa...
SYS-CON Events announced today that Fusion, a leading provider of cloud services, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. Fusion, a leading provider of integrated cloud solutions to small, medium and large businesses, is the industry's single source for the cloud. Fusion's advanced, proprietary cloud service platform enables the integration of leading edge solutions in the cloud, including clou...
Most people haven’t heard the word, “gamification,” even though they probably, and perhaps unwittingly, participate in it every day. Gamification is “the process of adding games or game-like elements to something (as a task) so as to encourage participation.” Further, gamification is about bringing game mechanics – rules, constructs, processes, and methods – into the real world in an effort to engage people. In his session at @ThingsExpo, Robert Endo, owner and engagement manager of Intrepid D...