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RealNetworks Announces Second Quarter 2014 Results

- Rob Glaser named as permanent CEO;

SEATTLE, July 30, 2014 /PRNewswire/ -- RealNetworks, Inc. (Nasdaq: RNWK), a leader in personal digital entertainment, today announced results for the second quarter ended June 30, 2014.

For the second quarter of 2014, revenue was $40.8 million, compared to $45.7 million in the previous quarter and $49.9 million in the second quarter of 2013.

"In the second quarter of 2014, we continued to make good progress in our transition into a being a multi-device, cloud-based products and services company," said Rob Glaser, Chairman and CEO of RealNetworks. "Of particular note is RealPlayer Cloud's rapid growth -- RealPlayer Cloud now has over 5 million users worldwide, up from over 2 million three months ago, and, in aggregate, our users are now uploading over 4.5 terabytes of video per day." RealPlayer Cloud is Real's next generation video product and service, which makes it easy to watch, save and share video across every type of popular digital device.

"During the second quarter, we brought in Mike Mulica to lead the integration of our worldwide sales efforts across our RealPlayer and Mobile Entertainment divisions in order to strengthen our focus on partnerships with global carriers.  We also redeployed Max Pellegrini to run the combined product teams and all associated direct-to-consumer marketing.  On the games front, we also strengthened our senior team by bringing in Atul Bali to run our overall Games business and by bringing back Rutger Peters and Erik Goossens, the co-founders of Zylom which we acquired in 2006, to run the Casual Games part of the business.   We also just announced our new Slingo Adventure game, the first fruit of our Slingo acquisition a year ago.  Finally, we also continue to be encouraged by the progress being made by Rhapsody (of which we own approximately 45%), which announced yesterday that it now has over 2 million subscribers."

The company also announced today that Rob Glaser has been named permanent CEO of RealNetworks. See announcement at http://www.realnetworks.com/press/releases/2014/Glaser-permanent-CEO.aspx.    

"While our transition plan will take time to complete and will require more capital than originally anticipated,  I'm very confident that we are on the right track and making progress that is setting us up for a return to long-term growth and profitability," said Glaser.

GAAP net loss for the second quarter of 2014 was $(21.0) million or $(0.59) per diluted share, compared to $(18.5) million or $(0.52) per diluted share in the second quarter of 2013. Adjusted EBITDA for the second quarter of 2014 was a loss of $(13.1) million, compared to $(5.8) million for the second quarter of 2013. A reconciliation of GAAP operating income (loss) to adjusted EBITDA is provided in the financial tables that accompany this release.

As of June 30, 2014, the company had $195.0 million in unrestricted cash, cash equivalents and short-term investments, compared to $226.2 million as of December 31, 2013.

Business Outlook

For the third quarter of 2014, RealNetworks expects total revenue in the range of $33.0 million to $36.0 million. We expect adjusted EBITDA for the quarter to be a loss in the range of $(18.0) million to $(20.0) million.

Webcast and Conference Call Information

The company will host a conference call today to review results and discuss the company's performance at 5 p.m. ET/2 p.m. PT by calling 888-790-3440 or +1-517-308-9350 (Passcode: Second Quarter Earnings). A live webcast of the call will be available at http://investor.realnetworks.com and an on-demand webcast will be available approximately one hour following the conclusion of the conference call. A telephonic replay will be available until 9 p.m. PT, August 20, 2014 by calling 888-566-0046 or +1-203-369-3677 (Passcode: 6895485)

RNWK-F

About RealNetworks

RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. RealNetworks invented the streaming media category in 1995 and continues to connect consumers with their digital media both directly and through partners, aiming to support every network, device, media type and social network. RealNetworks' corporate information is located at www.realnetworks.com/about-us.

RealNetworks, RealPlayer and GameHouse are trademarks or registered trademarks of RealNetworks, Inc. or its subsidiaries. All other companies or products listed herein are trademarks or registered trademarks of their respective owners.

About Non-GAAP Financial Measures

To supplement RealNetworks' consolidated financial information presented in accordance with GAAP in this press release, the company also discloses certain non-GAAP financial measures, including adjusted EBITDA and adjusted EBITDA by reportable segment, which management believes provide investors with useful information.

In the financial tables of our earnings press release, RealNetworks has included reconciliations of GAAP operating income (loss) to adjusted EBITDA and to adjusted EBITDA by reportable segment.

The rationale for management's use of non-GAAP measures is included in the supplementary materials presented with the earnings materials. Please refer to Exhibit 99.2 ("Information Regarding Non-GAAP Financial Measures") to the company's report on Form 8-K, which is being submitted today to the SEC.

Forward-Looking Statements

This press release contains forward-looking statements that involve risks and uncertainties, including statements relating to RealNetworks' current expectations regarding future revenue and adjusted EBITDA, our future growth, profitability, strategic focus and initiatives. All statements contained in this press release that do not relate to matters of historical fact should be considered forward-looking statements. These statements reflect RealNetworks' expectations as of today, and actual results may differ materially from the results predicted. Factors that could cause actual results to differ from the results predicted include: risks associated with the implementation of RealNetworks' growth plan, strategic initiatives, and restructuring efforts; its ability to successfully introduce and monetize new products and services; competitive risks, including the growth of competing technologies, products and services, and the emergence of new entrants and competition in the market; the potential outcomes and effects of claims and legal proceedings on RealNetworks' business, prospects, financial condition or results of operations; risks associated with key customer or strategic relationships, business acquisitions and the introduction of new products and services; changes in consumer and advertising spending in response to disruptions in the global financial markets; fluctuations in foreign currencies; and changes in RealNetworks' effective tax rate. More information about potential risk factors that could affect RealNetworks' business and financial results is included in RealNetworks' annual report on Form 10-K for the most recent year ended December 31, its quarterly reports on Form 10-Q and in other reports and documents filed by RealNetworks from time to time with the Securities and Exchange Commission. The preparation of RealNetworks' financial statements and forward-looking financial guidance requires the company to make estimates and assumptions that affect the reported amount of assets and liabilities, and revenues and expenses during the reported period. Actual results may differ materially from these estimates under different assumptions or conditions. The company assumes no obligation to update any forward-looking statements or information, which are in effect as of their respective dates.

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Statements of Operations

(Unaudited)























Quarters Ended
June 30,


Six Months Ended
June 30,








2014


2013


2014


2013




(in thousands, except per share data)











Net revenue



$

40,825



$

49,850



$

86,549



$

106,643












Cost of revenue



20,786



19,519



39,572



40,025












Extinguishment of liability







(10,580)














      Gross profit



20,039



30,331



57,557



66,618












Operating expenses:










   Research and development



13,267



14,993



27,326



30,244


   Sales and marketing



16,016



19,269



37,739



40,403


   General and administrative



8,577



8,691



17,894



18,637


   Restructuring and other charges



541



816



1,757



2,198


   Lease exit and related charges



470



3,066



549



3,066


      Total operating expenses



38,871



46,835



85,265



94,548












Operating income (loss)



(18,832)



(16,504)



(27,708)



(27,930)












Other income (expenses):










   Interest income, net



180



179



316



826


   Gain (loss) on sale of available for sale securities, net







2,371




   Equity in net loss of Rhapsody investment



(1,802)



(1,347)



(2,640)



(3,580)


   Other income (expense), net



(95)



(137)



(172)



(28)












      Total other income (expense), net



(1,717)



(1,305)



(125)



(2,782)












Income (loss) before income taxes



(20,549)



(17,809)



(27,833)



(30,712)


Income tax expense (benefit)



480



662



966



(567)












Net income (loss)



$

(21,029)



$

(18,471)



$

(28,799)



$

(30,145)












Basic net income (loss) per share



$

(0.59)



$

(0.52)



$

(0.80)



$

(0.85)


Diluted net income (loss) per share



$

(0.59)



$

(0.52)



$

(0.80)



$

(0.85)












Shares used to compute basic net income (loss) per share



35,890



35,455



35,865



35,399


Shares used to compute diluted net income (loss) per share



35,890



35,455



35,865



35,399






















 

 

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Balance Sheets

(Unaudited)










June 30,
2014


December 31,
2013


(in thousands)

ASSETS

Current assets:




Cash and cash equivalents

$

124,450



$

151,235


Short-term investments

70,583



74,920


Trade accounts receivable, net

21,580



24,613


Deferred costs, current portion

992



1,601


Deferred tax assets, current

311



306


Prepaid expenses and other current assets

9,910



9,124


   Total current assets

227,826



261,799






Equipment, software, and leasehold improvements, at cost:




Equipment and software

86,755



86,721


Leasehold improvements

3,915



3,482


  Total equipment, software, and leasehold improvements

90,670



90,203


Less accumulated depreciation and amortization

70,212



67,031


  Net equipment, software, and leasehold improvements

20,458



23,172






Restricted cash equivalents and investments

3,000



3,000


Equity method investment

10,000



12,473


Available for sale securities

3,182



7,181


Other assets

3,073



2,332


Deferred costs, non-current portion

1,062



946


Deferred tax assets, net, non-current portion

1,405



1,409


Other intangible assets, net

11,928



12,993


Goodwill

18,005



17,476






  Total assets

$

299,939



$

342,781






LIABILITIES AND SHAREHOLDERS' EQUITY





Current liabilities:




Accounts payable

$

20,363



$

19,987


Accrued and other current liabilities

26,874



41,893


Deferred tax liabilities, net, current portion

911



899


Deferred revenue, current portion

7,835



7,498


  Total current liabilities

55,983



70,277






Deferred revenue, non-current portion

145



166


Deferred rent

1,269



1,318


Deferred tax liabilities, net, non-current portion

1,725



1,556


Other long-term liabilities

607



483






  Total liabilities

59,729



73,800










Shareholders' equity

240,210



268,981






Total liabilities and shareholders' equity

$

299,939



$

342,781


 

 

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Statements of Cash Flows

(Unaudited)




Six Months Ended
June 30,


2014


2013


(in thousands)


Cash flows from operating activities:




Net income (loss)

$

(28,799)



$

(30,145)


Adjustments to reconcile net income (loss) to net cash used in operating activities:

Depreciation and amortization

6,145



9,874


Stock-based compensation

3,010



4,058


Equity in net loss of Rhapsody

2,640



3,580


Deferred income taxes, net

10



(1,668)


Gain on sale of available for sale securities

(2,371)




Realized translation gain

(48)



(35)


Extinguishment of liability

(10,580)




Other



51


Net change in certain operating assets and liabilities

(785)



1,400


Net cash provided by (used in) operating activities

(30,778)



(12,885)


Cash flows from investing activities:




Purchases of equipment, software, and leasehold improvements

(1,689)



(3,181)


Proceeds from sale of available for sale securities

2,754




Purchases of short-term investments

(48,326)



(70,647)


Proceeds from sales and maturities of short-term investments

52,663



71,327


Acquisitions of businesses, net of cash acquired

(733)



(16,107)


Other

(467)




  Net cash provided by (used in) investing activities

4,202



(18,608)


Cash flows from financing activities:




Proceeds from issuance of common stock (stock options and stock purchase plan)

580



392


Tax payments from shares withheld upon vesting of restricted stock

(307)



(800)


Payment of contingent consideration

(696)



(828)


  Net cash provided by (used in) financing activities

(423)



(1,236)


Effect of exchange rate changes on cash and cash equivalents

214



(1,259)


  Net increase (decrease) in cash and cash equivalents

(26,785)



(33,988)


Cash and cash equivalents, beginning of period

151,235



163,198


Cash and cash equivalents, end of period

$

124,450



$

129,210


 

 

RealNetworks, Inc. and Subsidiaries

Supplemental Financial Information

(Unaudited)




























2014


2013


Q2


Q1


Q4


Q3


Q2


Q1


(in thousands)

Net Revenue by Line of Business












RealPlayer Group (A)

$

8,556



$

15,215



$

16,799



$

17,641



$

18,383



$

22,383


Mobile Entertainment (B)

23,182



19,913



22,146



19,948



18,592



20,495


Games (C)

9,087



10,596



11,650



11,369



12,875



13,915


      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Product












RealPlayer Group












- License (D)

$

3,273



$

5,018



$

7,128



$

7,281



$

6,766



$

8,332


- Subscriptions (E)

2,569



2,777



3,118



3,615



4,193



4,924


- Media Properties (F)

2,714



7,420



6,553



6,745



7,424



9,127














Mobile Entertainment












- SaaS (G)

20,175



18,463



20,406



18,156



17,002



18,674


- Technology License & Other (H)

3,007



1,450



1,740



1,792



1,590



1,821














Games












- License (I)

3,399



3,849



3,511



3,421



4,089



5,249


- Subscriptions (J)

4,440



5,241



5,688



5,733



5,980



6,312


- Media Properties (K)

1,248



1,506



2,451



2,215



2,806



2,354














      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Geography












United States

$

15,092



$

20,428



$

19,724



$

21,039



$

21,463



$

28,024


Rest of world

25,733



25,296



30,871



27,919



28,387



28,769


      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Line of Business

(A) The RealPlayer Group primarily includes revenue from RealPlayer and related products, such as the distribution of third-party software products, advertising on RealPlayer websites, and sales of RealPlayer Plus software licenses to consumers, sales of intellectual property licenses, and consumer subscriptions such as SuperPass and our recently launched RealPlayer Cloud service.

(B) The Mobile Entertainment division primarily includes revenue from SaaS services, system integration, and professional services to mobile carriers, and sales of technology licenses of our software products such as Helix.

(C) The Games division primarily includes revenue from sales of games licenses, online games subscription services, advertising on games sites and social network sites, microtransactions from online and social games, and sales of mobile games.

Net Revenue by Product

(D) Licensing revenue within the RealPlayer Group includes sales of RealPlayer Plus software licenses to consumers and sales of intellectual property licenses.

(E) Subscriptions revenue within the RealPlayer Group includes revenue from subscriptions such as SuperPass and our recently launched RealPlayer Cloud service.

(F) Media Properties revenue within the RealPlayer Group includes distribution of third-party software products and advertising on RealPlayer websites.

(G) SaaS revenue within Mobile Entertainment includes revenue from music on demand, ringback tones, intercarrier messaging services provided to network services providers who are largely mobile phone networks, and our recently launched LISTEN product.

(H) Licensing and other revenue within Mobile Entertainment includes revenue from Helix-related products and professional services provided to mobile carriers.

(I) Licensing revenue within Games includes retail games-related revenue, microtransactions from online and social games and sales of mobile games.

(J) Subscriptions revenue within Games includes revenue from online games subscriptions.

(K) Media Properties revenue within Games includes distribution of third-party software products and advertising on games sites and social network sites.

 

 

RealNetworks, Inc. and Subsidiaries

Segment Results of Operations

(Unaudited)





2014


2013


2014


2013



Q2


Q1


Q2


YTD


YTD


(in thousands)

RealPlayer Group






















Net revenue


$

8,556



$

15,215



$

18,383



$

23,771



$

40,766


Cost of revenue


3,620



3,518



4,409



7,138



9,720


Gross profit


4,936



11,697



13,974



16,633



31,046













   Gross margin


58%



77%



76%



70%



76%













Operating expenses


12,489



17,787



14,001



30,276



30,207


Operating income (loss)


$

(7,553)



$

(6,090)



$

(27)



$

(13,643)



$

839













Adjusted EBITDA


$

(6,893)



$

(5,491)



$

470



$

(12,384)



$

1,801













Mobile Entertainment






















Net revenue


$

23,182



$

19,913



$

18,592



$

43,095



$

39,087


Cost of revenue


14,298



11,950



11,170



26,248



22,002


Gross profit


8,884



7,963



7,422



16,847



17,085













   Gross margin


38%



40%



40%



39%



44%













Operating expenses


9,424



9,616



8,412



19,040



17,523


Operating income (loss)


$

(540)



$

(1,653)



$

(990)



$

(2,193)



$

(438)













Adjusted EBITDA


$

808



$

(339)



$

694



$

469



$

4,076













Games






















Net revenue


$

9,087



$

10,596



$

12,875



$

19,683



$

26,790


Cost of revenue


2,717



3,129



3,381



5,846



7,181


Gross profit


6,370



7,467



9,494



13,837



19,609













   Gross margin


70%



70%



74%



70%



73%













Operating expenses


8,769



9,766



11,755



18,535



23,607


Operating income (loss)


$

(2,399)



$

(2,299)



$

(2,261)



$

(4,698)



$

(3,998)













Adjusted EBITDA


$

(1,798)



$

(1,674)



$

(1,315)



$

(3,472)



$

(2,469)













Corporate






















Net revenue


$



$



$



$



$


Cost of revenue


151



189



559



340



1,122


Extinguishment of liability




(10,580)





(10,580)




Gross profit


(151)



10,391



(559)



10,240



(1,122)













   Gross margin


N/A



N/A



N/A



N/A



N/A













Operating expenses


8,189



9,225



12,667



17,414



23,211


Operating income (loss)


$

(8,340)



$

1,166



$

(13,226)



$

(7,174)



$

(24,333)













Adjusted EBITDA


$

(5,198)



$

(6,414)



$

(5,602)



$

(11,612)



$

(12,170)













Total






















Net revenue


$

40,825



$

45,724



$

49,850



$

86,549



$

106,643


Cost of revenue


20,786



18,786



19,519



39,572



40,025


Extinguishment of liability




(10,580)





(10,580)




Gross profit


20,039



37,518



30,331



57,557



66,618













   Gross margin


49%



82%



61%



67%



62%













Operating expenses


38,871



46,394



46,835



85,265



94,548


Operating income (loss)


$

(18,832)



$

(8,876)



$

(16,504)



$

(27,708)



$

(27,930)













Adjusted EBITDA


$

(13,081)



$

(13,918)



$

(5,753)



$

(26,999)



$

(8,762)




RealNetworks, Inc. and Subsidiaries

Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment

(Unaudited)
























2014


2013


2014


2013



Q2


Q1


Q2


YTD


YTD



(in thousands)

RealPlayer Group






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(7,553)



$

(6,090)



$

(27)



$

(13,643)



$

839


Acquisitions related intangible asset amortization


125



60



62



185



129


Depreciation and amortization


535



539



435



1,074



833


   Adjusted EBITDA


$

(6,893)



$

(5,491)



$

470



$

(12,384)



$

1,801













Mobile Entertainment






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(540)



$

(1,653)



$

(990)



$

(2,193)



$

(438)


Acquisitions related intangible asset amortization


628



607



638



1,235



1,451


Depreciation and amortization


720



707



1,046



1,427



3,063


   Adjusted EBITDA


$

808



$

(339)



$

694



$

469



$

4,076













Games






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(2,399)



$

(2,299)



$

(2,261)



$

(4,698)



$

(3,998)


Acquisitions related intangible asset amortization


314



314



230



628



251


Depreciation and amortization


287



311



716



598



1,278


   Adjusted EBITDA


$

(1,798)



$

(1,674)



$

(1,315)



$

(3,472)



$

(2,469)













Corporate






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(8,340)



$

1,166



$

(13,226)



$

(7,174)



$

(24,333)


Other income (expense), net


(95)



(77)



(137)



(172)



(28)


Depreciation and amortization


553



445



1,859



998



2,869


Lease exit and related charges


470



79



3,066



549



3,066


Restructuring and other charges


541



1,216



816



1,757



2,198


Stock-based compensation


1,673



1,337



2,020



3,010



4,058


Extinguishment of liability




(10,580)





(10,580)




   Adjusted EBITDA


$

(5,198)



$

(6,414)



$

(5,602)



$

(11,612)



$

(12,170)













Total






















Reconciliation of GAAP operating income (loss) to adjusted EBITDA:


















Operating income (loss)


$

(18,832)



$

(8,876)



$

(16,504)



$

(27,708)



$

(27,930)


Other income (expense), net


(95)



(77)



(137)



(172)



(28)


Acquisitions related intangible asset amortization


1,067



981



930



2,048



1,831


Depreciation and amortization


2,095



2,002



4,056



4,097



8,043


Lease exit and related charges


470



79



3,066



549



3,066


Restructuring and other charges


541



1,216



816



1,757



2,198


Stock-based compensation


1,673



1,337



2,020



3,010



4,058


Extinguishment of liability




(10,580)





(10,580)




   Adjusted EBITDA


$

(13,081)



$

(13,918)



$

(5,753)



$

(26,999)



$

(8,762)


 

 

SOURCE RealNetworks, Inc.

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@ThingsExpo Stories
Manufacturers are embracing the Industrial Internet the same way consumers are leveraging Fitbits – to improve overall health and wellness. Both can provide consistent measurement, visibility, and suggest performance improvements customized to help reach goals. Fitbit users can view real-time data and make adjustments to increase their activity. In his session at @ThingsExpo, Mark Bernardo Professional Services Leader, Americas, at GE Digital, will discuss how leveraging the Industrial Interne...
The increasing popularity of the Internet of Things necessitates that our physical and cognitive relationship with wearable technology will change rapidly in the near future. This advent means logging has become a thing of the past. Before, it was on us to track our own data, but now that data is automatically available. What does this mean for mHealth and the "connected" body? In her session at @ThingsExpo, Lisa Calkins, CEO and co-founder of Amadeus Consulting, will discuss the impact of wea...
Whether your IoT service is connecting cars, homes, appliances, wearable, cameras or other devices, one question hangs in the balance – how do you actually make money from this service? The ability to turn your IoT service into profit requires the ability to create a monetization strategy that is flexible, scalable and working for you in real-time. It must be a transparent, smoothly implemented strategy that all stakeholders – from customers to the board – will be able to understand and comprehe...
Increasing IoT connectivity is forcing enterprises to find elegant solutions to organize and visualize all incoming data from these connected devices with re-configurable dashboard widgets to effectively allow rapid decision-making for everything from immediate actions in tactical situations to strategic analysis and reporting. In his session at 18th Cloud Expo, Shikhir Singh, Senior Developer Relations Manager at Sencha, will discuss how to create HTML5 dashboards that interact with IoT devic...
In his session at @ThingsExpo, Chris Klein, CEO and Co-founder of Rachio, will discuss next generation communities that are using IoT to create more sustainable, intelligent communities. One example is Sterling Ranch, a 10,000 home development that – with the help of Siemens – will integrate IoT technology into the community to provide residents with energy and water savings as well as intelligent security. Everything from stop lights to sprinkler systems to building infrastructures will run ef...
Artificial Intelligence has the potential to massively disrupt IoT. In his session at 18th Cloud Expo, AJ Abdallat, CEO of Beyond AI, will discuss what the five main drivers are in Artificial Intelligence that could shape the future of the Internet of Things. AJ Abdallat is CEO of Beyond AI. He has over 20 years of management experience in the fields of artificial intelligence, sensors, instruments, devices and software for telecommunications, life sciences, environmental monitoring, process...
The demand for organizations to expand their infrastructure to multiple IT environments like the cloud, on-premise, mobile, bring your own device (BYOD) and the Internet of Things (IoT) continues to grow. As this hybrid infrastructure increases, the challenge to monitor the security of these systems increases in volume and complexity. In his session at 18th Cloud Expo, Stephen Coty, Chief Security Evangelist at Alert Logic, will show how properly configured and managed security architecture can...
We’ve worked with dozens of early adopters across numerous industries and will debunk common misperceptions, which starts with understanding that many of the connected products we’ll use over the next 5 years are already products, they’re just not yet connected. With an IoT product, time-in-market provides much more essential feedback than ever before. Innovation comes from what you do with the data that the connected product provides in order to enhance the customer experience and optimize busi...
A critical component of any IoT project is the back-end systems that capture data from remote IoT devices and structure it in a way to answer useful questions. Traditional data warehouse and analytical systems are mature technologies that can be used to handle large data sets, but they are not well suited to many IoT-scale products and the need for real-time insights. At Fuze, we have developed a backend platform as part of our mobility-oriented cloud service that uses Big Data-based approache...
SYS-CON Events announced today that Ericsson has been named “Gold Sponsor” of SYS-CON's @ThingsExpo, which will take place on June 7-9, 2016, at the Javits Center in New York, New York. Ericsson is a world leader in the rapidly changing environment of communications technology – providing equipment, software and services to enable transformation through mobility. Some 40 percent of global mobile traffic runs through networks we have supplied. More than 1 billion subscribers around the world re...
SYS-CON Events announced today that Peak 10, Inc., a national IT infrastructure and cloud services provider, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. Peak 10 provides reliable, tailored data center and network services, cloud and managed services. Its solutions are designed to scale and adapt to customers’ changing business needs, enabling them to lower costs, improve performance and focus inter...
The IoTs will challenge the status quo of how IT and development organizations operate. Or will it? Certainly the fog layer of IoT requires special insights about data ontology, security and transactional integrity. But the developmental challenges are the same: People, Process and Platform. In his session at @ThingsExpo, Craig Sproule, CEO of Metavine, will demonstrate how to move beyond today's coding paradigm and share the must-have mindsets for removing complexity from the development proc...
We're entering the post-smartphone era, where wearable gadgets from watches and fitness bands to glasses and health aids will power the next technological revolution. With mass adoption of wearable devices comes a new data ecosystem that must be protected. Wearables open new pathways that facilitate the tracking, sharing and storing of consumers’ personal health, location and daily activity data. Consumers have some idea of the data these devices capture, but most don’t realize how revealing and...
trust and privacy in their ecosystem. Assurance and protection of device identity, secure data encryption and authentication are the key security challenges organizations are trying to address when integrating IoT devices. This holds true for IoT applications in a wide range of industries, for example, healthcare, consumer devices, and manufacturing. In his session at @ThingsExpo, Lancen LaChance, vice president of product management, IoT solutions at GlobalSign, will teach IoT developers how t...
There is an ever-growing explosion of new devices that are connected to the Internet using “cloud” solutions. This rapid growth is creating a massive new demand for efficient access to data. And it’s not just about connecting to that data anymore. This new demand is bringing new issues and challenges and it is important for companies to scale for the coming growth. And with that scaling comes the need for greater security, gathering and data analysis, storage, connectivity and, of course, the...
So, you bought into the current machine learning craze and went on to collect millions/billions of records from this promising new data source. Now, what do you do with them? Too often, the abundance of data quickly turns into an abundance of problems. How do you extract that "magic essence" from your data without falling into the common pitfalls? In her session at @ThingsExpo, Natalia Ponomareva, Software Engineer at Google, will provide tips on how to be successful in large scale machine lear...
Digital payments using wearable devices such as smart watches, fitness trackers, and payment wristbands are an increasing area of focus for industry participants, and consumer acceptance from early trials and deployments has encouraged some of the biggest names in technology and banking to continue their push to drive growth in this nascent market. Wearable payment systems may utilize near field communication (NFC), radio frequency identification (RFID), or quick response (QR) codes and barcodes...
You think you know what’s in your data. But do you? Most organizations are now aware of the business intelligence represented by their data. Data science stands to take this to a level you never thought of – literally. The techniques of data science, when used with the capabilities of Big Data technologies, can make connections you had not yet imagined, helping you discover new insights and ask new questions of your data. In his session at @ThingsExpo, Sarbjit Sarkaria, data science team lead ...
The IETF draft standard for M2M certificates is a security solution specifically designed for the demanding needs of IoT/M2M applications. In his session at @ThingsExpo, Brian Romansky, VP of Strategic Technology at TrustPoint Innovation, will explain how M2M certificates can efficiently enable confidentiality, integrity, and authenticity on highly constrained devices.
You deployed your app with the Bluemix PaaS and it's gaining some serious traction, so it's time to make some tweaks. Did you design your application in a way that it can scale in the cloud? Were you even thinking about the cloud when you built the app? If not, chances are your app is going to break. Check out this webcast to learn various techniques for designing applications that will scale successfully in Bluemix, for the confidence you need to take your apps to the next level and beyond.