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RealNetworks Announces Second Quarter 2014 Results

- Rob Glaser named as permanent CEO;

SEATTLE, July 30, 2014 /PRNewswire/ -- RealNetworks, Inc. (Nasdaq: RNWK), a leader in personal digital entertainment, today announced results for the second quarter ended June 30, 2014.

For the second quarter of 2014, revenue was $40.8 million, compared to $45.7 million in the previous quarter and $49.9 million in the second quarter of 2013.

"In the second quarter of 2014, we continued to make good progress in our transition into a being a multi-device, cloud-based products and services company," said Rob Glaser, Chairman and CEO of RealNetworks. "Of particular note is RealPlayer Cloud's rapid growth -- RealPlayer Cloud now has over 5 million users worldwide, up from over 2 million three months ago, and, in aggregate, our users are now uploading over 4.5 terabytes of video per day." RealPlayer Cloud is Real's next generation video product and service, which makes it easy to watch, save and share video across every type of popular digital device.

"During the second quarter, we brought in Mike Mulica to lead the integration of our worldwide sales efforts across our RealPlayer and Mobile Entertainment divisions in order to strengthen our focus on partnerships with global carriers.  We also redeployed Max Pellegrini to run the combined product teams and all associated direct-to-consumer marketing.  On the games front, we also strengthened our senior team by bringing in Atul Bali to run our overall Games business and by bringing back Rutger Peters and Erik Goossens, the co-founders of Zylom which we acquired in 2006, to run the Casual Games part of the business.   We also just announced our new Slingo Adventure game, the first fruit of our Slingo acquisition a year ago.  Finally, we also continue to be encouraged by the progress being made by Rhapsody (of which we own approximately 45%), which announced yesterday that it now has over 2 million subscribers."

The company also announced today that Rob Glaser has been named permanent CEO of RealNetworks. See announcement at http://www.realnetworks.com/press/releases/2014/Glaser-permanent-CEO.aspx.    

"While our transition plan will take time to complete and will require more capital than originally anticipated,  I'm very confident that we are on the right track and making progress that is setting us up for a return to long-term growth and profitability," said Glaser.

GAAP net loss for the second quarter of 2014 was $(21.0) million or $(0.59) per diluted share, compared to $(18.5) million or $(0.52) per diluted share in the second quarter of 2013. Adjusted EBITDA for the second quarter of 2014 was a loss of $(13.1) million, compared to $(5.8) million for the second quarter of 2013. A reconciliation of GAAP operating income (loss) to adjusted EBITDA is provided in the financial tables that accompany this release.

As of June 30, 2014, the company had $195.0 million in unrestricted cash, cash equivalents and short-term investments, compared to $226.2 million as of December 31, 2013.

Business Outlook

For the third quarter of 2014, RealNetworks expects total revenue in the range of $33.0 million to $36.0 million. We expect adjusted EBITDA for the quarter to be a loss in the range of $(18.0) million to $(20.0) million.

Webcast and Conference Call Information

The company will host a conference call today to review results and discuss the company's performance at 5 p.m. ET/2 p.m. PT by calling 888-790-3440 or +1-517-308-9350 (Passcode: Second Quarter Earnings). A live webcast of the call will be available at http://investor.realnetworks.com and an on-demand webcast will be available approximately one hour following the conclusion of the conference call. A telephonic replay will be available until 9 p.m. PT, August 20, 2014 by calling 888-566-0046 or +1-203-369-3677 (Passcode: 6895485)

RNWK-F

About RealNetworks

RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. RealNetworks invented the streaming media category in 1995 and continues to connect consumers with their digital media both directly and through partners, aiming to support every network, device, media type and social network. RealNetworks' corporate information is located at www.realnetworks.com/about-us.

RealNetworks, RealPlayer and GameHouse are trademarks or registered trademarks of RealNetworks, Inc. or its subsidiaries. All other companies or products listed herein are trademarks or registered trademarks of their respective owners.

About Non-GAAP Financial Measures

To supplement RealNetworks' consolidated financial information presented in accordance with GAAP in this press release, the company also discloses certain non-GAAP financial measures, including adjusted EBITDA and adjusted EBITDA by reportable segment, which management believes provide investors with useful information.

In the financial tables of our earnings press release, RealNetworks has included reconciliations of GAAP operating income (loss) to adjusted EBITDA and to adjusted EBITDA by reportable segment.

The rationale for management's use of non-GAAP measures is included in the supplementary materials presented with the earnings materials. Please refer to Exhibit 99.2 ("Information Regarding Non-GAAP Financial Measures") to the company's report on Form 8-K, which is being submitted today to the SEC.

Forward-Looking Statements

This press release contains forward-looking statements that involve risks and uncertainties, including statements relating to RealNetworks' current expectations regarding future revenue and adjusted EBITDA, our future growth, profitability, strategic focus and initiatives. All statements contained in this press release that do not relate to matters of historical fact should be considered forward-looking statements. These statements reflect RealNetworks' expectations as of today, and actual results may differ materially from the results predicted. Factors that could cause actual results to differ from the results predicted include: risks associated with the implementation of RealNetworks' growth plan, strategic initiatives, and restructuring efforts; its ability to successfully introduce and monetize new products and services; competitive risks, including the growth of competing technologies, products and services, and the emergence of new entrants and competition in the market; the potential outcomes and effects of claims and legal proceedings on RealNetworks' business, prospects, financial condition or results of operations; risks associated with key customer or strategic relationships, business acquisitions and the introduction of new products and services; changes in consumer and advertising spending in response to disruptions in the global financial markets; fluctuations in foreign currencies; and changes in RealNetworks' effective tax rate. More information about potential risk factors that could affect RealNetworks' business and financial results is included in RealNetworks' annual report on Form 10-K for the most recent year ended December 31, its quarterly reports on Form 10-Q and in other reports and documents filed by RealNetworks from time to time with the Securities and Exchange Commission. The preparation of RealNetworks' financial statements and forward-looking financial guidance requires the company to make estimates and assumptions that affect the reported amount of assets and liabilities, and revenues and expenses during the reported period. Actual results may differ materially from these estimates under different assumptions or conditions. The company assumes no obligation to update any forward-looking statements or information, which are in effect as of their respective dates.

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Statements of Operations

(Unaudited)























Quarters Ended
June 30,


Six Months Ended
June 30,








2014


2013


2014


2013




(in thousands, except per share data)











Net revenue



$

40,825



$

49,850



$

86,549



$

106,643












Cost of revenue



20,786



19,519



39,572



40,025












Extinguishment of liability







(10,580)














      Gross profit



20,039



30,331



57,557



66,618












Operating expenses:










   Research and development



13,267



14,993



27,326



30,244


   Sales and marketing



16,016



19,269



37,739



40,403


   General and administrative



8,577



8,691



17,894



18,637


   Restructuring and other charges



541



816



1,757



2,198


   Lease exit and related charges



470



3,066



549



3,066


      Total operating expenses



38,871



46,835



85,265



94,548












Operating income (loss)



(18,832)



(16,504)



(27,708)



(27,930)












Other income (expenses):










   Interest income, net



180



179



316



826


   Gain (loss) on sale of available for sale securities, net







2,371




   Equity in net loss of Rhapsody investment



(1,802)



(1,347)



(2,640)



(3,580)


   Other income (expense), net



(95)



(137)



(172)



(28)












      Total other income (expense), net



(1,717)



(1,305)



(125)



(2,782)












Income (loss) before income taxes



(20,549)



(17,809)



(27,833)



(30,712)


Income tax expense (benefit)



480



662



966



(567)












Net income (loss)



$

(21,029)



$

(18,471)



$

(28,799)



$

(30,145)












Basic net income (loss) per share



$

(0.59)



$

(0.52)



$

(0.80)



$

(0.85)


Diluted net income (loss) per share



$

(0.59)



$

(0.52)



$

(0.80)



$

(0.85)












Shares used to compute basic net income (loss) per share



35,890



35,455



35,865



35,399


Shares used to compute diluted net income (loss) per share



35,890



35,455



35,865



35,399






















 

 

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Balance Sheets

(Unaudited)










June 30,
2014


December 31,
2013


(in thousands)

ASSETS

Current assets:




Cash and cash equivalents

$

124,450



$

151,235


Short-term investments

70,583



74,920


Trade accounts receivable, net

21,580



24,613


Deferred costs, current portion

992



1,601


Deferred tax assets, current

311



306


Prepaid expenses and other current assets

9,910



9,124


   Total current assets

227,826



261,799






Equipment, software, and leasehold improvements, at cost:




Equipment and software

86,755



86,721


Leasehold improvements

3,915



3,482


  Total equipment, software, and leasehold improvements

90,670



90,203


Less accumulated depreciation and amortization

70,212



67,031


  Net equipment, software, and leasehold improvements

20,458



23,172






Restricted cash equivalents and investments

3,000



3,000


Equity method investment

10,000



12,473


Available for sale securities

3,182



7,181


Other assets

3,073



2,332


Deferred costs, non-current portion

1,062



946


Deferred tax assets, net, non-current portion

1,405



1,409


Other intangible assets, net

11,928



12,993


Goodwill

18,005



17,476






  Total assets

$

299,939



$

342,781






LIABILITIES AND SHAREHOLDERS' EQUITY





Current liabilities:




Accounts payable

$

20,363



$

19,987


Accrued and other current liabilities

26,874



41,893


Deferred tax liabilities, net, current portion

911



899


Deferred revenue, current portion

7,835



7,498


  Total current liabilities

55,983



70,277






Deferred revenue, non-current portion

145



166


Deferred rent

1,269



1,318


Deferred tax liabilities, net, non-current portion

1,725



1,556


Other long-term liabilities

607



483






  Total liabilities

59,729



73,800










Shareholders' equity

240,210



268,981






Total liabilities and shareholders' equity

$

299,939



$

342,781


 

 

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Statements of Cash Flows

(Unaudited)




Six Months Ended
June 30,


2014


2013


(in thousands)


Cash flows from operating activities:




Net income (loss)

$

(28,799)



$

(30,145)


Adjustments to reconcile net income (loss) to net cash used in operating activities:

Depreciation and amortization

6,145



9,874


Stock-based compensation

3,010



4,058


Equity in net loss of Rhapsody

2,640



3,580


Deferred income taxes, net

10



(1,668)


Gain on sale of available for sale securities

(2,371)




Realized translation gain

(48)



(35)


Extinguishment of liability

(10,580)




Other



51


Net change in certain operating assets and liabilities

(785)



1,400


Net cash provided by (used in) operating activities

(30,778)



(12,885)


Cash flows from investing activities:




Purchases of equipment, software, and leasehold improvements

(1,689)



(3,181)


Proceeds from sale of available for sale securities

2,754




Purchases of short-term investments

(48,326)



(70,647)


Proceeds from sales and maturities of short-term investments

52,663



71,327


Acquisitions of businesses, net of cash acquired

(733)



(16,107)


Other

(467)




  Net cash provided by (used in) investing activities

4,202



(18,608)


Cash flows from financing activities:




Proceeds from issuance of common stock (stock options and stock purchase plan)

580



392


Tax payments from shares withheld upon vesting of restricted stock

(307)



(800)


Payment of contingent consideration

(696)



(828)


  Net cash provided by (used in) financing activities

(423)



(1,236)


Effect of exchange rate changes on cash and cash equivalents

214



(1,259)


  Net increase (decrease) in cash and cash equivalents

(26,785)



(33,988)


Cash and cash equivalents, beginning of period

151,235



163,198


Cash and cash equivalents, end of period

$

124,450



$

129,210


 

 

RealNetworks, Inc. and Subsidiaries

Supplemental Financial Information

(Unaudited)




























2014


2013


Q2


Q1


Q4


Q3


Q2


Q1


(in thousands)

Net Revenue by Line of Business












RealPlayer Group (A)

$

8,556



$

15,215



$

16,799



$

17,641



$

18,383



$

22,383


Mobile Entertainment (B)

23,182



19,913



22,146



19,948



18,592



20,495


Games (C)

9,087



10,596



11,650



11,369



12,875



13,915


      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Product












RealPlayer Group












- License (D)

$

3,273



$

5,018



$

7,128



$

7,281



$

6,766



$

8,332


- Subscriptions (E)

2,569



2,777



3,118



3,615



4,193



4,924


- Media Properties (F)

2,714



7,420



6,553



6,745



7,424



9,127














Mobile Entertainment












- SaaS (G)

20,175



18,463



20,406



18,156



17,002



18,674


- Technology License & Other (H)

3,007



1,450



1,740



1,792



1,590



1,821














Games












- License (I)

3,399



3,849



3,511



3,421



4,089



5,249


- Subscriptions (J)

4,440



5,241



5,688



5,733



5,980



6,312


- Media Properties (K)

1,248



1,506



2,451



2,215



2,806



2,354














      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Geography












United States

$

15,092



$

20,428



$

19,724



$

21,039



$

21,463



$

28,024


Rest of world

25,733



25,296



30,871



27,919



28,387



28,769


      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Line of Business

(A) The RealPlayer Group primarily includes revenue from RealPlayer and related products, such as the distribution of third-party software products, advertising on RealPlayer websites, and sales of RealPlayer Plus software licenses to consumers, sales of intellectual property licenses, and consumer subscriptions such as SuperPass and our recently launched RealPlayer Cloud service.

(B) The Mobile Entertainment division primarily includes revenue from SaaS services, system integration, and professional services to mobile carriers, and sales of technology licenses of our software products such as Helix.

(C) The Games division primarily includes revenue from sales of games licenses, online games subscription services, advertising on games sites and social network sites, microtransactions from online and social games, and sales of mobile games.

Net Revenue by Product

(D) Licensing revenue within the RealPlayer Group includes sales of RealPlayer Plus software licenses to consumers and sales of intellectual property licenses.

(E) Subscriptions revenue within the RealPlayer Group includes revenue from subscriptions such as SuperPass and our recently launched RealPlayer Cloud service.

(F) Media Properties revenue within the RealPlayer Group includes distribution of third-party software products and advertising on RealPlayer websites.

(G) SaaS revenue within Mobile Entertainment includes revenue from music on demand, ringback tones, intercarrier messaging services provided to network services providers who are largely mobile phone networks, and our recently launched LISTEN product.

(H) Licensing and other revenue within Mobile Entertainment includes revenue from Helix-related products and professional services provided to mobile carriers.

(I) Licensing revenue within Games includes retail games-related revenue, microtransactions from online and social games and sales of mobile games.

(J) Subscriptions revenue within Games includes revenue from online games subscriptions.

(K) Media Properties revenue within Games includes distribution of third-party software products and advertising on games sites and social network sites.

 

 

RealNetworks, Inc. and Subsidiaries

Segment Results of Operations

(Unaudited)





2014


2013


2014


2013



Q2


Q1


Q2


YTD


YTD


(in thousands)

RealPlayer Group






















Net revenue


$

8,556



$

15,215



$

18,383



$

23,771



$

40,766


Cost of revenue


3,620



3,518



4,409



7,138



9,720


Gross profit


4,936



11,697



13,974



16,633



31,046













   Gross margin


58%



77%



76%



70%



76%













Operating expenses


12,489



17,787



14,001



30,276



30,207


Operating income (loss)


$

(7,553)



$

(6,090)



$

(27)



$

(13,643)



$

839













Adjusted EBITDA


$

(6,893)



$

(5,491)



$

470



$

(12,384)



$

1,801













Mobile Entertainment






















Net revenue


$

23,182



$

19,913



$

18,592



$

43,095



$

39,087


Cost of revenue


14,298



11,950



11,170



26,248



22,002


Gross profit


8,884



7,963



7,422



16,847



17,085













   Gross margin


38%



40%



40%



39%



44%













Operating expenses


9,424



9,616



8,412



19,040



17,523


Operating income (loss)


$

(540)



$

(1,653)



$

(990)



$

(2,193)



$

(438)













Adjusted EBITDA


$

808



$

(339)



$

694



$

469



$

4,076













Games






















Net revenue


$

9,087



$

10,596



$

12,875



$

19,683



$

26,790


Cost of revenue


2,717



3,129



3,381



5,846



7,181


Gross profit


6,370



7,467



9,494



13,837



19,609













   Gross margin


70%



70%



74%



70%



73%













Operating expenses


8,769



9,766



11,755



18,535



23,607


Operating income (loss)


$

(2,399)



$

(2,299)



$

(2,261)



$

(4,698)



$

(3,998)













Adjusted EBITDA


$

(1,798)



$

(1,674)



$

(1,315)



$

(3,472)



$

(2,469)













Corporate






















Net revenue


$



$



$



$



$


Cost of revenue


151



189



559



340



1,122


Extinguishment of liability




(10,580)





(10,580)




Gross profit


(151)



10,391



(559)



10,240



(1,122)













   Gross margin


N/A



N/A



N/A



N/A



N/A













Operating expenses


8,189



9,225



12,667



17,414



23,211


Operating income (loss)


$

(8,340)



$

1,166



$

(13,226)



$

(7,174)



$

(24,333)













Adjusted EBITDA


$

(5,198)



$

(6,414)



$

(5,602)



$

(11,612)



$

(12,170)













Total






















Net revenue


$

40,825



$

45,724



$

49,850



$

86,549



$

106,643


Cost of revenue


20,786



18,786



19,519



39,572



40,025


Extinguishment of liability




(10,580)





(10,580)




Gross profit


20,039



37,518



30,331



57,557



66,618













   Gross margin


49%



82%



61%



67%



62%













Operating expenses


38,871



46,394



46,835



85,265



94,548


Operating income (loss)


$

(18,832)



$

(8,876)



$

(16,504)



$

(27,708)



$

(27,930)













Adjusted EBITDA


$

(13,081)



$

(13,918)



$

(5,753)



$

(26,999)



$

(8,762)




RealNetworks, Inc. and Subsidiaries

Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment

(Unaudited)
























2014


2013


2014


2013



Q2


Q1


Q2


YTD


YTD



(in thousands)

RealPlayer Group






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(7,553)



$

(6,090)



$

(27)



$

(13,643)



$

839


Acquisitions related intangible asset amortization


125



60



62



185



129


Depreciation and amortization


535



539



435



1,074



833


   Adjusted EBITDA


$

(6,893)



$

(5,491)



$

470



$

(12,384)



$

1,801













Mobile Entertainment






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(540)



$

(1,653)



$

(990)



$

(2,193)



$

(438)


Acquisitions related intangible asset amortization


628



607



638



1,235



1,451


Depreciation and amortization


720



707



1,046



1,427



3,063


   Adjusted EBITDA


$

808



$

(339)



$

694



$

469



$

4,076













Games






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(2,399)



$

(2,299)



$

(2,261)



$

(4,698)



$

(3,998)


Acquisitions related intangible asset amortization


314



314



230



628



251


Depreciation and amortization


287



311



716



598



1,278


   Adjusted EBITDA


$

(1,798)



$

(1,674)



$

(1,315)



$

(3,472)



$

(2,469)













Corporate






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(8,340)



$

1,166



$

(13,226)



$

(7,174)



$

(24,333)


Other income (expense), net


(95)



(77)



(137)



(172)



(28)


Depreciation and amortization


553



445



1,859



998



2,869


Lease exit and related charges


470



79



3,066



549



3,066


Restructuring and other charges


541



1,216



816



1,757



2,198


Stock-based compensation


1,673



1,337



2,020



3,010



4,058


Extinguishment of liability




(10,580)





(10,580)




   Adjusted EBITDA


$

(5,198)



$

(6,414)



$

(5,602)



$

(11,612)



$

(12,170)













Total






















Reconciliation of GAAP operating income (loss) to adjusted EBITDA:


















Operating income (loss)


$

(18,832)



$

(8,876)



$

(16,504)



$

(27,708)



$

(27,930)


Other income (expense), net


(95)



(77)



(137)



(172)



(28)


Acquisitions related intangible asset amortization


1,067



981



930



2,048



1,831


Depreciation and amortization


2,095



2,002



4,056



4,097



8,043


Lease exit and related charges


470



79



3,066



549



3,066


Restructuring and other charges


541



1,216



816



1,757



2,198


Stock-based compensation


1,673



1,337



2,020



3,010



4,058


Extinguishment of liability




(10,580)





(10,580)




   Adjusted EBITDA


$

(13,081)



$

(13,918)



$

(5,753)



$

(26,999)



$

(8,762)


 

 

SOURCE RealNetworks, Inc.

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The 3rd International Internet of @ThingsExpo, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that its Call for Papers is now open. The Internet of Things (IoT) is the biggest idea since the creation of the Worldwide Web more than 20 years ago.
Cultural, regulatory, environmental, political and economic (CREPE) conditions over the past decade are creating cross-industry solution spaces that require processes and technologies from both the Internet of Things (IoT), and Data Management and Analytics (DMA). These solution spaces are evolving into Sensor Analytics Ecosystems (SAE) that represent significant new opportunities for organizations of all types. Public Utilities throughout the world, providing electricity, natural gas and water, are pursuing SmartGrid initiatives that represent one of the more mature examples of SAE. We have s...
The security devil is always in the details of the attack: the ones you've endured, the ones you prepare yourself to fend off, and the ones that, you fear, will catch you completely unaware and defenseless. The Internet of Things (IoT) is nothing if not an endless proliferation of details. It's the vision of a world in which continuous Internet connectivity and addressability is embedded into a growing range of human artifacts, into the natural world, and even into our smartphones, appliances, and physical persons. In the IoT vision, every new "thing" - sensor, actuator, data source, data con...
How do APIs and IoT relate? The answer is not as simple as merely adding an API on top of a dumb device, but rather about understanding the architectural patterns for implementing an IoT fabric. There are typically two or three trends: Exposing the device to a management framework Exposing that management framework to a business centric logic Exposing that business layer and data to end users. This last trend is the IoT stack, which involves a new shift in the separation of what stuff happens, where data lives and where the interface lies. For instance, it's a mix of architectural styles ...
The Internet of Things is tied together with a thin strand that is known as time. Coincidentally, at the core of nearly all data analytics is a timestamp. When working with time series data there are a few core principles that everyone should consider, especially across datasets where time is the common boundary. In his session at Internet of @ThingsExpo, Jim Scott, Director of Enterprise Strategy & Architecture at MapR Technologies, discussed single-value, geo-spatial, and log time series data. By focusing on enterprise applications and the data center, he will use OpenTSDB as an example t...
An entirely new security model is needed for the Internet of Things, or is it? Can we save some old and tested controls for this new and different environment? In his session at @ThingsExpo, New York's at the Javits Center, Davi Ottenheimer, EMC Senior Director of Trust, reviewed hands-on lessons with IoT devices and reveal a new risk balance you might not expect. Davi Ottenheimer, EMC Senior Director of Trust, has more than nineteen years' experience managing global security operations and assessments, including a decade of leading incident response and digital forensics. He is co-author of t...
The Internet of Things will greatly expand the opportunities for data collection and new business models driven off of that data. In her session at @ThingsExpo, Esmeralda Swartz, CMO of MetraTech, discussed how for this to be effective you not only need to have infrastructure and operational models capable of utilizing this new phenomenon, but increasingly service providers will need to convince a skeptical public to participate. Get ready to show them the money!
The Internet of Things will put IT to its ultimate test by creating infinite new opportunities to digitize products and services, generate and analyze new data to improve customer satisfaction, and discover new ways to gain a competitive advantage across nearly every industry. In order to help corporate business units to capitalize on the rapidly evolving IoT opportunities, IT must stand up to a new set of challenges. In his session at @ThingsExpo, Jeff Kaplan, Managing Director of THINKstrategies, will examine why IT must finally fulfill its role in support of its SBUs or face a new round of...
One of the biggest challenges when developing connected devices is identifying user value and delivering it through successful user experiences. In his session at Internet of @ThingsExpo, Mike Kuniavsky, Principal Scientist, Innovation Services at PARC, described an IoT-specific approach to user experience design that combines approaches from interaction design, industrial design and service design to create experiences that go beyond simple connected gadgets to create lasting, multi-device experiences grounded in people's real needs and desires.
Enthusiasm for the Internet of Things has reached an all-time high. In 2013 alone, venture capitalists spent more than $1 billion dollars investing in the IoT space. With "smart" appliances and devices, IoT covers wearable smart devices, cloud services to hardware companies. Nest, a Google company, detects temperatures inside homes and automatically adjusts it by tracking its user's habit. These technologies are quickly developing and with it come challenges such as bridging infrastructure gaps, abiding by privacy concerns and making the concept a reality. These challenges can't be addressed w...
The Domain Name Service (DNS) is one of the most important components in networking infrastructure, enabling users and services to access applications by translating URLs (names) into IP addresses (numbers). Because every icon and URL and all embedded content on a website requires a DNS lookup loading complex sites necessitates hundreds of DNS queries. In addition, as more internet-enabled ‘Things' get connected, people will rely on DNS to name and find their fridges, toasters and toilets. According to a recent IDG Research Services Survey this rate of traffic will only grow. What's driving t...
Connected devices and the Internet of Things are getting significant momentum in 2014. In his session at Internet of @ThingsExpo, Jim Hunter, Chief Scientist & Technology Evangelist at Greenwave Systems, examined three key elements that together will drive mass adoption of the IoT before the end of 2015. The first element is the recent advent of robust open source protocols (like AllJoyn and WebRTC) that facilitate M2M communication. The second is broad availability of flexible, cost-effective storage designed to handle the massive surge in back-end data in a world where timely analytics is e...
Scott Jenson leads a project called The Physical Web within the Chrome team at Google. Project members are working to take the scalability and openness of the web and use it to talk to the exponentially exploding range of smart devices. Nearly every company today working on the IoT comes up with the same basic solution: use my server and you'll be fine. But if we really believe there will be trillions of these devices, that just can't scale. We need a system that is open a scalable and by using the URL as a basic building block, we open this up and get the same resilience that the web enjoys.
We are reaching the end of the beginning with WebRTC, and real systems using this technology have begun to appear. One challenge that faces every WebRTC deployment (in some form or another) is identity management. For example, if you have an existing service – possibly built on a variety of different PaaS/SaaS offerings – and you want to add real-time communications you are faced with a challenge relating to user management, authentication, authorization, and validation. Service providers will want to use their existing identities, but these will have credentials already that are (hopefully) i...
"Matrix is an ambitious open standard and implementation that's set up to break down the fragmentation problems that exist in IP messaging and VoIP communication," explained John Woolf, Technical Evangelist at Matrix, in this SYS-CON.tv interview at @ThingsExpo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
P2P RTC will impact the landscape of communications, shifting from traditional telephony style communications models to OTT (Over-The-Top) cloud assisted & PaaS (Platform as a Service) communication services. The P2P shift will impact many areas of our lives, from mobile communication, human interactive web services, RTC and telephony infrastructure, user federation, security and privacy implications, business costs, and scalability. In his session at @ThingsExpo, Robin Raymond, Chief Architect at Hookflash, will walk through the shifting landscape of traditional telephone and voice services ...
Explosive growth in connected devices. Enormous amounts of data for collection and analysis. Critical use of data for split-second decision making and actionable information. All three are factors in making the Internet of Things a reality. Yet, any one factor would have an IT organization pondering its infrastructure strategy. How should your organization enhance its IT framework to enable an Internet of Things implementation? In his session at Internet of @ThingsExpo, James Kirkland, Chief Architect for the Internet of Things and Intelligent Systems at Red Hat, described how to revolutioniz...
Bit6 today issued a challenge to the technology community implementing Web Real Time Communication (WebRTC). To leap beyond WebRTC’s significant limitations and fully leverage its underlying value to accelerate innovation, application developers need to consider the entire communications ecosystem.
The definition of IoT is not new, in fact it’s been around for over a decade. What has changed is the public's awareness that the technology we use on a daily basis has caught up on the vision of an always on, always connected world. If you look into the details of what comprises the IoT, you’ll see that it includes everything from cloud computing, Big Data analytics, “Things,” Web communication, applications, network, storage, etc. It is essentially including everything connected online from hardware to software, or as we like to say, it’s an Internet of many different things. The difference ...
Cloud Expo 2014 TV commercials will feature @ThingsExpo, which was launched in June, 2014 at New York City's Javits Center as the largest 'Internet of Things' event in the world.