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RealNetworks Announces Second Quarter 2014 Results

- Rob Glaser named as permanent CEO;

SEATTLE, July 30, 2014 /PRNewswire/ -- RealNetworks, Inc. (Nasdaq: RNWK), a leader in personal digital entertainment, today announced results for the second quarter ended June 30, 2014.

For the second quarter of 2014, revenue was $40.8 million, compared to $45.7 million in the previous quarter and $49.9 million in the second quarter of 2013.

"In the second quarter of 2014, we continued to make good progress in our transition into a being a multi-device, cloud-based products and services company," said Rob Glaser, Chairman and CEO of RealNetworks. "Of particular note is RealPlayer Cloud's rapid growth -- RealPlayer Cloud now has over 5 million users worldwide, up from over 2 million three months ago, and, in aggregate, our users are now uploading over 4.5 terabytes of video per day." RealPlayer Cloud is Real's next generation video product and service, which makes it easy to watch, save and share video across every type of popular digital device.

"During the second quarter, we brought in Mike Mulica to lead the integration of our worldwide sales efforts across our RealPlayer and Mobile Entertainment divisions in order to strengthen our focus on partnerships with global carriers.  We also redeployed Max Pellegrini to run the combined product teams and all associated direct-to-consumer marketing.  On the games front, we also strengthened our senior team by bringing in Atul Bali to run our overall Games business and by bringing back Rutger Peters and Erik Goossens, the co-founders of Zylom which we acquired in 2006, to run the Casual Games part of the business.   We also just announced our new Slingo Adventure game, the first fruit of our Slingo acquisition a year ago.  Finally, we also continue to be encouraged by the progress being made by Rhapsody (of which we own approximately 45%), which announced yesterday that it now has over 2 million subscribers."

The company also announced today that Rob Glaser has been named permanent CEO of RealNetworks. See announcement at http://www.realnetworks.com/press/releases/2014/Glaser-permanent-CEO.aspx.    

"While our transition plan will take time to complete and will require more capital than originally anticipated,  I'm very confident that we are on the right track and making progress that is setting us up for a return to long-term growth and profitability," said Glaser.

GAAP net loss for the second quarter of 2014 was $(21.0) million or $(0.59) per diluted share, compared to $(18.5) million or $(0.52) per diluted share in the second quarter of 2013. Adjusted EBITDA for the second quarter of 2014 was a loss of $(13.1) million, compared to $(5.8) million for the second quarter of 2013. A reconciliation of GAAP operating income (loss) to adjusted EBITDA is provided in the financial tables that accompany this release.

As of June 30, 2014, the company had $195.0 million in unrestricted cash, cash equivalents and short-term investments, compared to $226.2 million as of December 31, 2013.

Business Outlook

For the third quarter of 2014, RealNetworks expects total revenue in the range of $33.0 million to $36.0 million. We expect adjusted EBITDA for the quarter to be a loss in the range of $(18.0) million to $(20.0) million.

Webcast and Conference Call Information

The company will host a conference call today to review results and discuss the company's performance at 5 p.m. ET/2 p.m. PT by calling 888-790-3440 or +1-517-308-9350 (Passcode: Second Quarter Earnings). A live webcast of the call will be available at http://investor.realnetworks.com and an on-demand webcast will be available approximately one hour following the conclusion of the conference call. A telephonic replay will be available until 9 p.m. PT, August 20, 2014 by calling 888-566-0046 or +1-203-369-3677 (Passcode: 6895485)

RNWK-F

About RealNetworks

RealNetworks creates innovative applications and services that make it easy to connect with and enjoy digital media. RealNetworks invented the streaming media category in 1995 and continues to connect consumers with their digital media both directly and through partners, aiming to support every network, device, media type and social network. RealNetworks' corporate information is located at www.realnetworks.com/about-us.

RealNetworks, RealPlayer and GameHouse are trademarks or registered trademarks of RealNetworks, Inc. or its subsidiaries. All other companies or products listed herein are trademarks or registered trademarks of their respective owners.

About Non-GAAP Financial Measures

To supplement RealNetworks' consolidated financial information presented in accordance with GAAP in this press release, the company also discloses certain non-GAAP financial measures, including adjusted EBITDA and adjusted EBITDA by reportable segment, which management believes provide investors with useful information.

In the financial tables of our earnings press release, RealNetworks has included reconciliations of GAAP operating income (loss) to adjusted EBITDA and to adjusted EBITDA by reportable segment.

The rationale for management's use of non-GAAP measures is included in the supplementary materials presented with the earnings materials. Please refer to Exhibit 99.2 ("Information Regarding Non-GAAP Financial Measures") to the company's report on Form 8-K, which is being submitted today to the SEC.

Forward-Looking Statements

This press release contains forward-looking statements that involve risks and uncertainties, including statements relating to RealNetworks' current expectations regarding future revenue and adjusted EBITDA, our future growth, profitability, strategic focus and initiatives. All statements contained in this press release that do not relate to matters of historical fact should be considered forward-looking statements. These statements reflect RealNetworks' expectations as of today, and actual results may differ materially from the results predicted. Factors that could cause actual results to differ from the results predicted include: risks associated with the implementation of RealNetworks' growth plan, strategic initiatives, and restructuring efforts; its ability to successfully introduce and monetize new products and services; competitive risks, including the growth of competing technologies, products and services, and the emergence of new entrants and competition in the market; the potential outcomes and effects of claims and legal proceedings on RealNetworks' business, prospects, financial condition or results of operations; risks associated with key customer or strategic relationships, business acquisitions and the introduction of new products and services; changes in consumer and advertising spending in response to disruptions in the global financial markets; fluctuations in foreign currencies; and changes in RealNetworks' effective tax rate. More information about potential risk factors that could affect RealNetworks' business and financial results is included in RealNetworks' annual report on Form 10-K for the most recent year ended December 31, its quarterly reports on Form 10-Q and in other reports and documents filed by RealNetworks from time to time with the Securities and Exchange Commission. The preparation of RealNetworks' financial statements and forward-looking financial guidance requires the company to make estimates and assumptions that affect the reported amount of assets and liabilities, and revenues and expenses during the reported period. Actual results may differ materially from these estimates under different assumptions or conditions. The company assumes no obligation to update any forward-looking statements or information, which are in effect as of their respective dates.

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Statements of Operations

(Unaudited)























Quarters Ended
June 30,


Six Months Ended
June 30,








2014


2013


2014


2013




(in thousands, except per share data)











Net revenue



$

40,825



$

49,850



$

86,549



$

106,643












Cost of revenue



20,786



19,519



39,572



40,025












Extinguishment of liability







(10,580)














      Gross profit



20,039



30,331



57,557



66,618












Operating expenses:










   Research and development



13,267



14,993



27,326



30,244


   Sales and marketing



16,016



19,269



37,739



40,403


   General and administrative



8,577



8,691



17,894



18,637


   Restructuring and other charges



541



816



1,757



2,198


   Lease exit and related charges



470



3,066



549



3,066


      Total operating expenses



38,871



46,835



85,265



94,548












Operating income (loss)



(18,832)



(16,504)



(27,708)



(27,930)












Other income (expenses):










   Interest income, net



180



179



316



826


   Gain (loss) on sale of available for sale securities, net







2,371




   Equity in net loss of Rhapsody investment



(1,802)



(1,347)



(2,640)



(3,580)


   Other income (expense), net



(95)



(137)



(172)



(28)












      Total other income (expense), net



(1,717)



(1,305)



(125)



(2,782)












Income (loss) before income taxes



(20,549)



(17,809)



(27,833)



(30,712)


Income tax expense (benefit)



480



662



966



(567)












Net income (loss)



$

(21,029)



$

(18,471)



$

(28,799)



$

(30,145)












Basic net income (loss) per share



$

(0.59)



$

(0.52)



$

(0.80)



$

(0.85)


Diluted net income (loss) per share



$

(0.59)



$

(0.52)



$

(0.80)



$

(0.85)












Shares used to compute basic net income (loss) per share



35,890



35,455



35,865



35,399


Shares used to compute diluted net income (loss) per share



35,890



35,455



35,865



35,399






















 

 

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Balance Sheets

(Unaudited)










June 30,
2014


December 31,
2013


(in thousands)

ASSETS

Current assets:




Cash and cash equivalents

$

124,450



$

151,235


Short-term investments

70,583



74,920


Trade accounts receivable, net

21,580



24,613


Deferred costs, current portion

992



1,601


Deferred tax assets, current

311



306


Prepaid expenses and other current assets

9,910



9,124


   Total current assets

227,826



261,799






Equipment, software, and leasehold improvements, at cost:




Equipment and software

86,755



86,721


Leasehold improvements

3,915



3,482


  Total equipment, software, and leasehold improvements

90,670



90,203


Less accumulated depreciation and amortization

70,212



67,031


  Net equipment, software, and leasehold improvements

20,458



23,172






Restricted cash equivalents and investments

3,000



3,000


Equity method investment

10,000



12,473


Available for sale securities

3,182



7,181


Other assets

3,073



2,332


Deferred costs, non-current portion

1,062



946


Deferred tax assets, net, non-current portion

1,405



1,409


Other intangible assets, net

11,928



12,993


Goodwill

18,005



17,476






  Total assets

$

299,939



$

342,781






LIABILITIES AND SHAREHOLDERS' EQUITY





Current liabilities:




Accounts payable

$

20,363



$

19,987


Accrued and other current liabilities

26,874



41,893


Deferred tax liabilities, net, current portion

911



899


Deferred revenue, current portion

7,835



7,498


  Total current liabilities

55,983



70,277






Deferred revenue, non-current portion

145



166


Deferred rent

1,269



1,318


Deferred tax liabilities, net, non-current portion

1,725



1,556


Other long-term liabilities

607



483






  Total liabilities

59,729



73,800










Shareholders' equity

240,210



268,981






Total liabilities and shareholders' equity

$

299,939



$

342,781


 

 

RealNetworks, Inc. and Subsidiaries

Condensed Consolidated Statements of Cash Flows

(Unaudited)




Six Months Ended
June 30,


2014


2013


(in thousands)


Cash flows from operating activities:




Net income (loss)

$

(28,799)



$

(30,145)


Adjustments to reconcile net income (loss) to net cash used in operating activities:

Depreciation and amortization

6,145



9,874


Stock-based compensation

3,010



4,058


Equity in net loss of Rhapsody

2,640



3,580


Deferred income taxes, net

10



(1,668)


Gain on sale of available for sale securities

(2,371)




Realized translation gain

(48)



(35)


Extinguishment of liability

(10,580)




Other



51


Net change in certain operating assets and liabilities

(785)



1,400


Net cash provided by (used in) operating activities

(30,778)



(12,885)


Cash flows from investing activities:




Purchases of equipment, software, and leasehold improvements

(1,689)



(3,181)


Proceeds from sale of available for sale securities

2,754




Purchases of short-term investments

(48,326)



(70,647)


Proceeds from sales and maturities of short-term investments

52,663



71,327


Acquisitions of businesses, net of cash acquired

(733)



(16,107)


Other

(467)




  Net cash provided by (used in) investing activities

4,202



(18,608)


Cash flows from financing activities:




Proceeds from issuance of common stock (stock options and stock purchase plan)

580



392


Tax payments from shares withheld upon vesting of restricted stock

(307)



(800)


Payment of contingent consideration

(696)



(828)


  Net cash provided by (used in) financing activities

(423)



(1,236)


Effect of exchange rate changes on cash and cash equivalents

214



(1,259)


  Net increase (decrease) in cash and cash equivalents

(26,785)



(33,988)


Cash and cash equivalents, beginning of period

151,235



163,198


Cash and cash equivalents, end of period

$

124,450



$

129,210


 

 

RealNetworks, Inc. and Subsidiaries

Supplemental Financial Information

(Unaudited)




























2014


2013


Q2


Q1


Q4


Q3


Q2


Q1


(in thousands)

Net Revenue by Line of Business












RealPlayer Group (A)

$

8,556



$

15,215



$

16,799



$

17,641



$

18,383



$

22,383


Mobile Entertainment (B)

23,182



19,913



22,146



19,948



18,592



20,495


Games (C)

9,087



10,596



11,650



11,369



12,875



13,915


      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Product












RealPlayer Group












- License (D)

$

3,273



$

5,018



$

7,128



$

7,281



$

6,766



$

8,332


- Subscriptions (E)

2,569



2,777



3,118



3,615



4,193



4,924


- Media Properties (F)

2,714



7,420



6,553



6,745



7,424



9,127














Mobile Entertainment












- SaaS (G)

20,175



18,463



20,406



18,156



17,002



18,674


- Technology License & Other (H)

3,007



1,450



1,740



1,792



1,590



1,821














Games












- License (I)

3,399



3,849



3,511



3,421



4,089



5,249


- Subscriptions (J)

4,440



5,241



5,688



5,733



5,980



6,312


- Media Properties (K)

1,248



1,506



2,451



2,215



2,806



2,354














      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Geography












United States

$

15,092



$

20,428



$

19,724



$

21,039



$

21,463



$

28,024


Rest of world

25,733



25,296



30,871



27,919



28,387



28,769


      Total net revenue

$

40,825



$

45,724



$

50,595



$

48,958



$

49,850



$

56,793














Net Revenue by Line of Business

(A) The RealPlayer Group primarily includes revenue from RealPlayer and related products, such as the distribution of third-party software products, advertising on RealPlayer websites, and sales of RealPlayer Plus software licenses to consumers, sales of intellectual property licenses, and consumer subscriptions such as SuperPass and our recently launched RealPlayer Cloud service.

(B) The Mobile Entertainment division primarily includes revenue from SaaS services, system integration, and professional services to mobile carriers, and sales of technology licenses of our software products such as Helix.

(C) The Games division primarily includes revenue from sales of games licenses, online games subscription services, advertising on games sites and social network sites, microtransactions from online and social games, and sales of mobile games.

Net Revenue by Product

(D) Licensing revenue within the RealPlayer Group includes sales of RealPlayer Plus software licenses to consumers and sales of intellectual property licenses.

(E) Subscriptions revenue within the RealPlayer Group includes revenue from subscriptions such as SuperPass and our recently launched RealPlayer Cloud service.

(F) Media Properties revenue within the RealPlayer Group includes distribution of third-party software products and advertising on RealPlayer websites.

(G) SaaS revenue within Mobile Entertainment includes revenue from music on demand, ringback tones, intercarrier messaging services provided to network services providers who are largely mobile phone networks, and our recently launched LISTEN product.

(H) Licensing and other revenue within Mobile Entertainment includes revenue from Helix-related products and professional services provided to mobile carriers.

(I) Licensing revenue within Games includes retail games-related revenue, microtransactions from online and social games and sales of mobile games.

(J) Subscriptions revenue within Games includes revenue from online games subscriptions.

(K) Media Properties revenue within Games includes distribution of third-party software products and advertising on games sites and social network sites.

 

 

RealNetworks, Inc. and Subsidiaries

Segment Results of Operations

(Unaudited)





2014


2013


2014


2013



Q2


Q1


Q2


YTD


YTD


(in thousands)

RealPlayer Group






















Net revenue


$

8,556



$

15,215



$

18,383



$

23,771



$

40,766


Cost of revenue


3,620



3,518



4,409



7,138



9,720


Gross profit


4,936



11,697



13,974



16,633



31,046













   Gross margin


58%



77%



76%



70%



76%













Operating expenses


12,489



17,787



14,001



30,276



30,207


Operating income (loss)


$

(7,553)



$

(6,090)



$

(27)



$

(13,643)



$

839













Adjusted EBITDA


$

(6,893)



$

(5,491)



$

470



$

(12,384)



$

1,801













Mobile Entertainment






















Net revenue


$

23,182



$

19,913



$

18,592



$

43,095



$

39,087


Cost of revenue


14,298



11,950



11,170



26,248



22,002


Gross profit


8,884



7,963



7,422



16,847



17,085













   Gross margin


38%



40%



40%



39%



44%













Operating expenses


9,424



9,616



8,412



19,040



17,523


Operating income (loss)


$

(540)



$

(1,653)



$

(990)



$

(2,193)



$

(438)













Adjusted EBITDA


$

808



$

(339)



$

694



$

469



$

4,076













Games






















Net revenue


$

9,087



$

10,596



$

12,875



$

19,683



$

26,790


Cost of revenue


2,717



3,129



3,381



5,846



7,181


Gross profit


6,370



7,467



9,494



13,837



19,609













   Gross margin


70%



70%



74%



70%



73%













Operating expenses


8,769



9,766



11,755



18,535



23,607


Operating income (loss)


$

(2,399)



$

(2,299)



$

(2,261)



$

(4,698)



$

(3,998)













Adjusted EBITDA


$

(1,798)



$

(1,674)



$

(1,315)



$

(3,472)



$

(2,469)













Corporate






















Net revenue


$



$



$



$



$


Cost of revenue


151



189



559



340



1,122


Extinguishment of liability




(10,580)





(10,580)




Gross profit


(151)



10,391



(559)



10,240



(1,122)













   Gross margin


N/A



N/A



N/A



N/A



N/A













Operating expenses


8,189



9,225



12,667



17,414



23,211


Operating income (loss)


$

(8,340)



$

1,166



$

(13,226)



$

(7,174)



$

(24,333)













Adjusted EBITDA


$

(5,198)



$

(6,414)



$

(5,602)



$

(11,612)



$

(12,170)













Total






















Net revenue


$

40,825



$

45,724



$

49,850



$

86,549



$

106,643


Cost of revenue


20,786



18,786



19,519



39,572



40,025


Extinguishment of liability




(10,580)





(10,580)




Gross profit


20,039



37,518



30,331



57,557



66,618













   Gross margin


49%



82%



61%



67%



62%













Operating expenses


38,871



46,394



46,835



85,265



94,548


Operating income (loss)


$

(18,832)



$

(8,876)



$

(16,504)



$

(27,708)



$

(27,930)













Adjusted EBITDA


$

(13,081)



$

(13,918)



$

(5,753)



$

(26,999)



$

(8,762)




RealNetworks, Inc. and Subsidiaries

Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment

(Unaudited)
























2014


2013


2014


2013



Q2


Q1


Q2


YTD


YTD



(in thousands)

RealPlayer Group






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(7,553)



$

(6,090)



$

(27)



$

(13,643)



$

839


Acquisitions related intangible asset amortization


125



60



62



185



129


Depreciation and amortization


535



539



435



1,074



833


   Adjusted EBITDA


$

(6,893)



$

(5,491)



$

470



$

(12,384)



$

1,801













Mobile Entertainment






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(540)



$

(1,653)



$

(990)



$

(2,193)



$

(438)


Acquisitions related intangible asset amortization


628



607



638



1,235



1,451


Depreciation and amortization


720



707



1,046



1,427



3,063


   Adjusted EBITDA


$

808



$

(339)



$

694



$

469



$

4,076













Games






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(2,399)



$

(2,299)



$

(2,261)



$

(4,698)



$

(3,998)


Acquisitions related intangible asset amortization


314



314



230



628



251


Depreciation and amortization


287



311



716



598



1,278


   Adjusted EBITDA


$

(1,798)



$

(1,674)



$

(1,315)



$

(3,472)



$

(2,469)













Corporate






















Reconciliation of segment GAAP operating income (loss) to adjusted EBITDA by segment:


















Operating income (loss)


$

(8,340)



$

1,166



$

(13,226)



$

(7,174)



$

(24,333)


Other income (expense), net


(95)



(77)



(137)



(172)



(28)


Depreciation and amortization


553



445



1,859



998



2,869


Lease exit and related charges


470



79



3,066



549



3,066


Restructuring and other charges


541



1,216



816



1,757



2,198


Stock-based compensation


1,673



1,337



2,020



3,010



4,058


Extinguishment of liability




(10,580)





(10,580)




   Adjusted EBITDA


$

(5,198)



$

(6,414)



$

(5,602)



$

(11,612)



$

(12,170)













Total






















Reconciliation of GAAP operating income (loss) to adjusted EBITDA:


















Operating income (loss)


$

(18,832)



$

(8,876)



$

(16,504)



$

(27,708)



$

(27,930)


Other income (expense), net


(95)



(77)



(137)



(172)



(28)


Acquisitions related intangible asset amortization


1,067



981



930



2,048



1,831


Depreciation and amortization


2,095



2,002



4,056



4,097



8,043


Lease exit and related charges


470



79



3,066



549



3,066


Restructuring and other charges


541



1,216



816



1,757



2,198


Stock-based compensation


1,673



1,337



2,020



3,010



4,058


Extinguishment of liability




(10,580)





(10,580)




   Adjusted EBITDA


$

(13,081)



$

(13,918)



$

(5,753)



$

(26,999)



$

(8,762)


 

 

SOURCE RealNetworks, Inc.

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SYS-CON Events announced today that BMC will exhibit at SYS-CON's 16th International Cloud Expo®, which will take place on June 9-11, 2015, at the Javits Center in New York City, NY. BMC delivers software solutions that help IT transform digital enterprises for the ultimate competitive business advantage. BMC has worked with thousands of leading companies to create and deliver powerful IT management services. From mainframe to cloud to mobile, BMC pairs high-speed digital innovation with robust IT industrialization – allowing customers to provide amazing user experiences with optimized IT per...
2015 predictions circa 1970: houses anticipate our needs and adapt, city infrastructure is citizen and situation aware, office buildings identify and preprocess you. Today smart buildings have no such collective conscience, no shared set of fundamental services to identify, predict and synchronize around us. LiveSpace and M2Mi are changing that. LiveSpace Smart Environment devices deliver over the M2Mi IoT Platform real time presence, awareness and intent analytics as a service to local connected devices. In her session at @ThingsExpo, Sarah Cooper, VP Business of Development at M2Mi, will d...
The Industrial Internet revolution is now underway, enabled by connected machines and billions of devices that communicate and collaborate. The massive amounts of Big Data requiring real-time analysis is flooding legacy IT systems and giving way to cloud environments that can handle the unpredictable workloads. Yet many barriers remain until we can fully realize the opportunities and benefits from the convergence of machines and devices with Big Data and the cloud, including interoperability, data security and privacy.
Explosive growth in connected devices. Enormous amounts of data for collection and analysis. Critical use of data for split-second decision making and actionable information. All three are factors in making the Internet of Things a reality. Yet, any one factor would have an IT organization pondering its infrastructure strategy. How should your organization enhance its IT framework to enable an Internet of Things implementation? In this session, James Kirkland, Red Hat's Chief Architect for the Internet of Things and Intelligent Systems, will describe how to revolutionize your architecture and...
The Internet of Things is tied together with a thin strand that is known as time. Coincidentally, at the core of nearly all data analytics is a timestamp. When working with time series data there are a few core principles that everyone should consider, especially across datasets where time is the common boundary. In his session at Internet of @ThingsExpo, Jim Scott, Director of Enterprise Strategy & Architecture at MapR Technologies, discussed single-value, geo-spatial, and log time series data. By focusing on enterprise applications and the data center, he will use OpenTSDB as an example t...
We’re entering a new era of computing technology that many are calling the Internet of Things (IoT). Machine to machine, machine to infrastructure, machine to environment, the Internet of Everything, the Internet of Intelligent Things, intelligent systems – call it what you want, but it’s happening, and its potential is huge. IoT is comprised of smart machines interacting and communicating with other machines, objects, environments and infrastructures. As a result, huge volumes of data are being generated, and that data is being processed into useful actions that can “command and control” thi...
All major researchers estimate there will be tens of billions devices - computers, smartphones, tablets, and sensors - connected to the Internet by 2020. This number will continue to grow at a rapid pace for the next several decades. With major technology companies and startups seriously embracing IoT strategies, now is the perfect time to attend @ThingsExpo, June 9-11, 2015, at the Javits Center in New York City. Learn what is going on, contribute to the discussions, and ensure that your enterprise is as "IoT-Ready" as it can be
Scott Jenson leads a project called The Physical Web within the Chrome team at Google. Project members are working to take the scalability and openness of the web and use it to talk to the exponentially exploding range of smart devices. Nearly every company today working on the IoT comes up with the same basic solution: use my server and you'll be fine. But if we really believe there will be trillions of these devices, that just can't scale. We need a system that is open a scalable and by using the URL as a basic building block, we open this up and get the same resilience that the web enjoys.
We are reaching the end of the beginning with WebRTC, and real systems using this technology have begun to appear. One challenge that faces every WebRTC deployment (in some form or another) is identity management. For example, if you have an existing service – possibly built on a variety of different PaaS/SaaS offerings – and you want to add real-time communications you are faced with a challenge relating to user management, authentication, authorization, and validation. Service providers will want to use their existing identities, but these will have credentials already that are (hopefully) i...
SYS-CON Events announced today that MetraTech, now part of Ericsson, has been named “Silver Sponsor” of SYS-CON's 16th International Cloud Expo®, which will take place on June 9–11, 2015, at the Javits Center in New York, NY. Ericsson is the driving force behind the Networked Society- a world leader in communications infrastructure, software and services. Some 40% of the world’s mobile traffic runs through networks Ericsson has supplied, serving more than 2.5 billion subscribers.
Thanks to widespread Internet adoption and more than 10 billion connected devices around the world, companies became more excited than ever about the Internet of Things in 2014. Add in the hype around Google Glass and the Nest Thermostat, and nearly every business, including those from traditionally low-tech industries, wanted in. But despite the buzz, some very real business questions emerged – mainly, not if a device can be connected, or even when, but why? Why does connecting to the cloud create greater value for the user? Why do connected features improve the overall experience? And why do...
SYS-CON Events announced today that O'Reilly Media has been named “Media Sponsor” of SYS-CON's 16th International Cloud Expo®, which will take place on June 9–11, 2015, at the Javits Center in New York City, NY. O'Reilly Media spreads the knowledge of innovators through its books, online services, magazines, and conferences. Since 1978, O'Reilly Media has been a chronicler and catalyst of cutting-edge development, homing in on the technology trends that really matter and spurring their adoption by amplifying "faint signals" from the alpha geeks who are creating the future. An active participa...
Imagine a world where targeting, attribution, and analytics are just as intrinsic to the physical world as they currently are to display advertising. Advances in technologies and changes in consumer behavior have opened the door to a whole new category of personalized marketing experience based on direct interactions with products. The products themselves now have a voice. What will they say? Who will control it? And what does it take for brands to win in this new world? In his session at @ThingsExpo, Zack Bennett, Vice President of Customer Success at EVRYTHNG, will answer these questions a...
The 4th International Internet of @ThingsExpo, co-located with the 17th International Cloud Expo - to be held November 3-5, 2015, at the Santa Clara Convention Center in Santa Clara, CA - announces that its Call for Papers is open. The Internet of Things (IoT) is the biggest idea since the creation of the Worldwide Web more than 20 years ago.
An entirely new security model is needed for the Internet of Things, or is it? Can we save some old and tested controls for this new and different environment? In his session at @ThingsExpo, New York's at the Javits Center, Davi Ottenheimer, EMC Senior Director of Trust, reviewed hands-on lessons with IoT devices and reveal a new risk balance you might not expect. Davi Ottenheimer, EMC Senior Director of Trust, has more than nineteen years' experience managing global security operations and assessments, including a decade of leading incident response and digital forensics. He is co-author of t...
The Internet of Things is a misnomer. That implies that everything is on the Internet, and that simply should not be - especially for things that are blurring the line between medical devices that stimulate like a pacemaker and quantified self-sensors like a pedometer or pulse tracker. The mesh of things that we manage must be segmented into zones of trust for sensing data, transmitting data, receiving command and control administrative changes, and peer-to-peer mesh messaging. In his session at @ThingsExpo, Ryan Bagnulo, Solution Architect / Software Engineer at SOA Software, focused on desi...
The multi-trillion economic opportunity around the "Internet of Things" (IoT) is emerging as the hottest topic for investors in 2015. As we connect the physical world with information technology, data from actions, processes and the environment can increase sales, improve efficiencies, automate daily activities and minimize risk. In his session at @ThingsExpo, Ed Maguire, Senior Analyst at CLSA Americas, will describe what is new and different about IoT, explore financial, technological and real-world impact across consumer and business use cases. Why now? Significant corporate and venture...
While great strides have been made relative to the video aspects of remote collaboration, audio technology has basically stagnated. Typically all audio is mixed to a single monaural stream and emanates from a single point, such as a speakerphone or a speaker associated with a video monitor. This leads to confusion and lack of understanding among participants especially regarding who is actually speaking. Spatial teleconferencing introduces the concept of acoustic spatial separation between conference participants in three dimensional space. This has been shown to significantly improve comprehe...
Today’s enterprise is being driven by disruptive competitive and human capital requirements to provide enterprise application access through not only desktops, but also mobile devices. To retrofit existing programs across all these devices using traditional programming methods is very costly and time consuming – often prohibitively so. In his session at @ThingsExpo, Jesse Shiah, CEO, President, and Co-Founder of AgilePoint Inc., discussed how you can create applications that run on all mobile devices as well as laptops and desktops using a visual drag-and-drop application – and eForms-buildi...
There will be 150 billion connected devices by 2020. New digital businesses have already disrupted value chains across every industry. APIs are at the center of the digital business. You need to understand what assets you have that can be exposed digitally, what their digital value chain is, and how to create an effective business model around that value chain to compete in this economy. No enterprise can be complacent and not engage in the digital economy. Learn how to be the disruptor and not the disruptee.